infeeeee

joined 2 years ago
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[–] infeeeee@lemm.ee 2 points 2 weeks ago (3 children)

Wdym spyware? Isn't the stock dialer comes from aosp and it's open source? Or your rom doesn't use that one?

[–] infeeeee@lemm.ee 3 points 2 weeks ago* (last edited 2 weeks ago)

Here is a section of a map from 1823, it shows the buildings built on top of that, note the circular shape:

Map of Old Buda, 1823

Same map browsable here, change the opacity on the top right to see current aerial photo.

According to some legends it was used as a fort in the middle ages, bu afaik no archeological remains support this.

Another map from 1878, with more details, it shows the contours of the buildings:

Source

[–] infeeeee@lemm.ee 2 points 2 weeks ago* (last edited 2 weeks ago)

Actually we have a tag for old names like this: https://wiki.openstreetmap.org/wiki/Key:old_name

But if it only existed for such a short time I'm not sure if it's significant enough to map it after it was closed. If it would have been already mapped while it was open it would make sense, but if no one ever cared about this before?

You can add a note if you think it's important enough, local mappers will have to decide.

I don't know how the osmand snapshot were wrong, though I never used this manual offline download feature.

[–] infeeeee@lemm.ee 2 points 2 weeks ago (2 children)

As I see you haven't created notes for these problems yet, I created them for you. You can see them here:

I updated Bierfabriek Amsterdam from your description, in this changeset: https://www.openstreetmap.org/changeset/165840808

Flower Burger was already updated in March to the croissant shop, so you used outdated map data in your app, osm was already fixed months ago. See the history of the node here: https://www.openstreetmap.org/node/1348523661/history

I didn't updated Brouwerij De Engel, as on osm we map only what is currently there. You can check the history of already mapped objects, but mapping what was there is not the scope of the project. If the old name is still visible on the building than it can be mapped, if the signs are already removed, it has no place on osm: https://wiki.openstreetmap.org/wiki/Good_practice#Don't_map_historic_events_and_historic_features

[–] infeeeee@lemm.ee 4 points 2 weeks ago

Arson usually has some human remains, who were inside the houses, but it's not the case here, there are burned bones from earlier and latter cultures, but not from here (if I understand this correctly):

For example early Neolithic houses have more artifacts deposited in them, and it is in these early Neolithic phases that burned human remains are most likely to occur (Chapman 1999). Human remains occur again in the late Eneolithic (Gumelniţa/Karanovo VI). The presence or absence of human remains in the rubble of burned houses is clearly of great significance.

[–] infeeeee@lemm.ee 9 points 2 weeks ago (3 children)

Wikipedia has a very detailed article on them: https://en.wikipedia.org/wiki/Cucuteni%E2%80%93Trypillia_culture

One of the most notable aspects of this culture was the periodic destruction of settlements, with each single-habitation site having a lifetime of roughly 60 to 80 years. The purpose of burning these settlements is a subject of debate among scholars; some of the settlements were reconstructed several times on top of earlier habitational levels, preserving the shape and the orientation of the older buildings. One location, the Poduri site in Romania, revealed thirteen habitation levels that were constructed on top of each other over many years.

[–] infeeeee@lemm.ee 14 points 2 weeks ago

"From now on podium ceremonies will be held indoors and only selected sponsors will be present. Fans can watch it outside on the screens"

[–] infeeeee@lemm.ee 7 points 2 weeks ago (2 children)

How can you be sure someone is not storing CSAM on your server, if it's encrypted?

It sounds like storj from a decade ago, but you got at least some monopoly money for your storage there. I don't follow what they are doing nowadays but it started similarly

[–] infeeeee@lemm.ee 2 points 2 weeks ago* (last edited 2 weeks ago)

If you can get a factory rom, usually you can root it with magisk if you can unlock the bootloader, you don't necessarily need a custom rom, magisk can patch stock roms.

With rooted location mocking, apps can't see you mock it, maybe pokemon go can, but I tested routing and navigation in organic maps this way.

Nanolx has a very detailed install instructions for microg with edge cases: https://gitlab.com/Nanolx/NanoDroid

[–] infeeeee@lemm.ee 4 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

50% only is very good. Trust me, I have 5000+ edits on osm.

Local mappers rarely visit tourist places, as they are for tourists mostly, so it would be very very useful if you would add these notes. Shops change there frequently as well, unlike for example shops in villages or residential areas. Last week I surveyed a local restaurant street, and 70-80% of restaurants were outdated, all of them changed owners only in the last 2 years.

The word misinfo has a connotation that it's deliberately wrong, which is definitly not the case here. Your post sounds like someone vandalised the map there, which happens a lot of times, but I guess it's not what happened here.

As osm is a huge open data project we have to deal with a lot of bad actors, hence the checks, but afaik you can even sign up with a temporary email, but I'm not sure about current limitations, I registered more than a decade ago.

 

Wow, fediverse mentioned!

Screenshot from the video:

https://files.catbox.moe/r1ovso.png

I can't see pricing yet.

 

cross-posted from: https://lemm.ee/post/55563265

 

cross-posted from: https://lemmy.zip/post/31564289

 

I don't know why Ars Technica has so many civ 7 reviews. Previous one was 2 weeks ago.

TLDR VerdictThe good

  • The ages system helps to solve many longstanding problems with the overall arc of a Civilization game
  • Influence yield makes diplomacy better than it's ever been
  • Tweaks and additions turn building city districts into the full realization of what VI was hinting at but never achieved
  • The visual presentation is excellent, with sprawling, intricate cities and detailed leaders
  • Several additions streamline annoying busywork the franchise is known for without curtailing depth

The bad

  • Content is light even though systems are robust; there are no scenarios at all
  • The final few turns of an age end up feeling wonky
  • You can't rename your cities for some reason

The ugly

  • Some launch-window bugs and other issues might make it worth waiting a few weeks before digging in

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