jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 5 points 2 days ago

I'd rather spend N minutes reading a list of book recommendations than 5*N minutes watching a video. Presumably the target audience for books is literate.

I'm tired of video.

[–] jjjalljs@ttrpg.network 8 points 2 days ago

On the one hand, this might help fence sitters that are like "there's no content there".

On the other, I just don't personally care for a stream of random images like Instagram et al do.

[–] jjjalljs@ttrpg.network 3 points 2 days ago (2 children)

There's something off about a video about books.

[–] jjjalljs@ttrpg.network 2 points 2 days ago

It's not "retire and live a life of luxury" money, at least in many parts of the world.

It's a lot of money in terms of paying down debt and covering rent for a while, though.

[–] jjjalljs@ttrpg.network 24 points 3 days ago

Poor emotional regulation.

Someone speaking another language makes them afraid (maybe they're talking about me) or feel bad (I only know one language am I stupid?). Getting angry at the other person is easier on the ego than healthier options.

[–] jjjalljs@ttrpg.network 5 points 3 days ago (1 children)

Isn't that what people were calling it anyway? Well that's nice I guess.

[–] jjjalljs@ttrpg.network 6 points 6 days ago

I dunno man. I've had a lot of conversations with players that go like "do you think your character is the first to come up with this hijink? If it works, why doesn't the entire setting revolve about this infinite damage trick you're trying to sell me?"

Like, if it was as easy as casting Charm Person on the king to become the new ruler, other people would already be doing that. Therefore, there must be reasons why it doesn't work.

[–] jjjalljs@ttrpg.network 3 points 1 week ago

My parents are difficult. Not the worst people and not monsters, but at many times unpleasant.

Plus it was a house in the suburbs. Not ideal for socializing or culture.

And lastly, living with parents in the suburbs would be huge negatives for dating.

[–] jjjalljs@ttrpg.network 2 points 1 week ago

Still, the costs for defendants, even if ultimately exonerated, have been enormous, with many having their mugshots blasted by the government and some forced to languish in jail or have criminal charges hang over them for weeks and months

Fundamental flaw in the legal system right there.

In several high-profile cases, the prosecutions fell apart because they relied on statements by Department of Homeland Security (DHS) officers that had no supporting evidence or in some instances were proven by video footage to be blatantly false.

Prosecute the liars. Ruin their lives instead.

[–] jjjalljs@ttrpg.network 19 points 1 week ago

All it takes is one cop to be like "he was resisting arrest and I feared for my life so I had to shoot him 17 times in the back".

[–] jjjalljs@ttrpg.network 257 points 1 week ago (10 children)

“Top-down mandates to use large language models are crazy,” one employee told Wired. “If the tool were good, we’d all just use it.”

Yep.

Management is often out of touch and full of shit

[–] jjjalljs@ttrpg.network 9 points 1 week ago

Sounds like a good start

 

Rogue likes usually run on a toaster. What're people's favorites?

I have a huge soft spot for Crawl: Stone Soup. Runs in a browser, or probably even lower requirements if you download it. The game's design goals want to minimize tedium and gotchas, so it's pretty respectful of your time. Auto-explore and auto-travel are real nice. So is the global search for when you're like "is there anything in this run with resist poison?"

https://crawl.develz.org/

I've played a little nethack, adom, and angband, but I always go back to crawl.

 

Anyone else playing with the new fractal incursion bonus event stuff? I did a bunch of quickplay fractals this afternoon, and it was pretty okay. The rewards look nice, though. Bought the omnipotion right away.

The wiki as of this writing is still pretty sparse, though: https://wiki.guildwars2.com/wiki/Fractal_Incursion

Hopefully someone will put up timers for the open world incursion events.

 

Do you remember your first character death? Was it memorable?

I usually GM, and NPC deaths don't hit as hard. I don't even remember my first. I lost a warlock in a D&D 5e game, but we were high level so raise dead was just right there. Not very impactful.

Last night, I had a player's first character death ever in a game I've been running. It's sort of Shadowrun + World of Darkness, using Fate for the rules. The player had learned a kind of magic I stole from Unknown Armies: If you take big risks now, you can do more powerful magic later. Blindly crossing a busy street might be a mild charge, but russian roulette would be a major charge.

The players were trying to investigate a warehouse for plot reasons. This player ends up by himself in the basement while the ground level is on fire (for player reasons). He finds an armed goon, a guy dressed like a doctor, and several unconscious people wired up to a machine.

The player goes, "I'm going to russian roulette for a charge."

I go, "Are you sure? It's all or nothing. No take backs. You get a major charge, or you die. You'd roll 1d6, and on a 6 you lose."

They go, "Hmm okay." The player tries to threaten the goon, but the dice don't favor them. Now they're in a slightly worse position, mechanically.

The player goes, "I'm going to roulette" and just rolls the die. No more discussion. It came up 6.

The rest of us are like, "Wait, what? You just..? Right then? That's so... anti-climactic."

I wasn't sure what to do. I hadn't expected them to so casually go for the big score! I thought it'd come up in a big climax scene, not a fully escapable conflict with an unarmed goon!

We talked a little about ways forward that keep the character but don't cheapen the mechanic, but the player was like, "No, I rolled the dice on it and lost. His brains are all over the floor now."

The player had to go sit on their own for a little while. They're thinking of rejoining as an NPC they'd worked with, but said they absolutely do not want to use magic again.

This is one I'm going to remember for a while.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

Currently, I'm polite to friendly with all of them. No outstanding conflicts. It's sometimes literal kitchen table poly with one, and the others I only see at like parties and such.

Some years ago I had two partners that absolutely did not get along with each other, and that was rough. Recently I was able to do a dinner with 3 partners and everyone had a good time.

I try not to make a big deal about folks meeting. I try to model after meeting your friend's friends.

 

For me there's a bit of a network effect where the polycule sprawls out into the distance. Partners have partners who have partners.

But for disconnected folks, it's mostly been tinder (yuck), and a local meetup.

(Also this might be the first post? That or nothing federated yet)

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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