kbinator

joined 2 years ago
 

Get a firsthand peek into the mixed reality world we’re building next. Join Meta Leadership as they walk through all things mixed reality and Meta Quest...

[–] kbinator@kbin.social 2 points 2 years ago

Anything that gets more activity I would support for now. The main problem is just lack of critical mass in any fediverse platform for VR converations.

 

Largely summarising a BusinessInsider report, paints a gloomy view of the likelihood that Google can take a convincing shot at delivering something competitive next year. Based on a range of leaks from insiders.

[–] kbinator@kbin.social 3 points 2 years ago (1 children)

finally picked up subnautica .... ! open world is my favorite genre, so looking forward to trying out a different twist on it.

 

Half-Life Alyx, Subnautica, No Man's Sky all more than 50% off - definitely worth picking these up if you don't have them!

[–] kbinator@kbin.social 1 points 2 years ago* (last edited 2 years ago) (1 children)

sorry ... they made the change after I posted it.

The explanation from iVRy:

It's running HDMI to a frame-grabber, which is then compressing the image and sending it over USB to a Linux box which is then decompressing and displaying it. There is zero value looking at performance at this point. No, a released driver wouldn't work like this at all.

And of course, it needs external trackers, controllers etc.

EDIT: ok that's more about how they recorded the footage than the implementation. I don't know how it works!

 

Still a long way to go, but few people thought getting this far would be possible!

 

Google reportedly killed AR glasses project, will instead provide Android XR platform for manufacturers like Samsung.

 

YouTuber @ThrillSeekerVR has created a downloadable app Quest app that lets you try out the eye-tracked "click" interaction implemented in #VisionPro (only usable if you have a #QuestPro, since it features eye tracking). I gave this a shot and it works surprisingly well. It shows that the #QuestPro eye tracking is easily good enough to do this, as well as the hand tracking and cameras it is fitted with to detect the "click" of the fingers.

Anyone curious about how this interaction works and what #VisionPro will be like should give it a try (if you have access to a #QuestPro).

[–] kbinator@kbin.social 2 points 2 years ago

This ... please just let us disabled random stuff. I assume there's some theory about broadening people's exposure to help subs grow but it's really just annoying at the moment. I'd rather have that screen space back.

[–] kbinator@kbin.social 2 points 2 years ago (1 children)

It does seem like such a no-brainer to even just take the tech they're already putting into production for the Quest 3, slam it into the Pro and ship it. They don't have to add a single new component they don't already have in their supply chain and completely understood by their engineering team.

A fast iteration on that could have a Quest Pro 2 shipping almost contemporaneously with when the Vision Pro actually becomes broadly available - middle of next year, and would give them a tremendously better opportunity to share in the wave of "pro" development that is likely to occur. The alternative - leaving Quest Pro as their only competitor, is likely to cause devs to just not ship a Quest version at all of whatever apps they are developing for the Vision Pro.