kuberoot

joined 2 years ago
[–] kuberoot@discuss.tchncs.de 1 points 1 month ago

I reckon not quite "any other" spice, especially since that raises the question of what is and isn't a spice, but I suppose the principle is mostly true. One caveat would be that spices can be good for you, whereas AFAIK MSG is generally just neutral.

[–] kuberoot@discuss.tchncs.de 2 points 1 month ago (1 children)

It does kinda work with salt, and with sugar. Just because I'm used to salt doesn't mean people don't have a tendency to use too much salt.

MSG is naturally occurring in a lot of things, including tomatoes, and so are sugars - and in the same vein, I don't want to be dependent on adding more of it to enjoy the taste of food. Of course, it's a bit late for me, the best time to be getting used to simpler flavors is as a kid, but I thankfully wasn't getting that much extra MSG, so I can at least appreciate food without that additive.

[–] kuberoot@discuss.tchncs.de 8 points 1 month ago (8 children)

The issue I have with MSG is that if you put it in everything, it becomes your new norm. I would ideally like to minimize how much MSG I eat, and keep it feeling special.

[–] kuberoot@discuss.tchncs.de 3 points 1 month ago

I think you're wrong about one thing - it's not about compute cost, but about complexity of accounting for latency. You could check if the player can see the enemy they're claiming to have shot, but you really need to check if they feasibly could've seen the enemy on their computer at the time they sent the packet, and with them also having outdated information about where the enemy was.

The issue gets more complex the more complex the game logic is. Throw physics simulation into the mix and the server and clients can quickly diverge from small differences.

Ultimately, compensating for lag is convoluted, can still cause visible desync for clients (see people complaining about seeing their shots connect in CS2 without doing damage), and opens up potential issues with fake lag.

More casual games will often simply trust the client, since it's better for somebody to, say, fly around on an object that's not there for other players, than for a laggy player to be spazzing out and rubberbanding on their screen, unable to control their character.

[–] kuberoot@discuss.tchncs.de 1 points 1 month ago (1 children)

I suppose the thing I'm worried about is more general Linux SteamVR support than the streaming itself... But duh, the headset can run games on Linux standalone, so they've gotta have SteamVR working well. The only question is, am I behind on the news, or have they been holding back the updates internally?

[–] kuberoot@discuss.tchncs.de 13 points 1 month ago (3 children)

I do believe they called out that the steam machine is designed to work with the frame, right? I'd have expected to see Linux SteamVR updates leasing up to this, to get it fully fixed up and tested ahead of time, though I might also have missed something...

[–] kuberoot@discuss.tchncs.de 3 points 1 month ago (1 children)
[–] kuberoot@discuss.tchncs.de 1 points 1 month ago

Always has been

[–] kuberoot@discuss.tchncs.de 3 points 1 month ago (8 children)

That's how taxes work, yes, and I consider them valuable. There's a lot of work in actually deciding what work needs to be done, finding the people to do it, negotiating prices, things like that. So yes, I do think "the Lord" is adding a lot of value and making the whole operation possible in a way that probably wouldn't work if you had everybody just trying to agree on how to spend the money and split the costs.

I will also point out Valve provides not just the platforms, but also some libraries for game development, including a networking library with NAT punchthrough (which is why on steam you can right-click a friend and join them, even on small indie games, without the game devs hosting their own servers for that) and a library for input handling (though less mandatory, but if used it makes input remapping in steam better integrated).

Another thing to note is that the value provided can be experienced more directly - if you want to try a great website/store that, to my understanding, doesn't take any cut while providing hosting, try playing some games from itch. Depending on your gaming habits you might not notice much of a difference, and more of your money would go to the devs, but you might sorely miss some features like cloud saves, steam networking, steam input, proton, automatic delta/incremental updates.

[–] kuberoot@discuss.tchncs.de 4 points 1 month ago

Not the same person, but the Hyprland developer is... controversial, so that could be the reason.

[–] kuberoot@discuss.tchncs.de 2 points 1 month ago

The chart does include total admissions for each. Category, so you can compare the numbers across categories, I guess.

[–] kuberoot@discuss.tchncs.de 5 points 1 month ago (1 children)

Framework let you swap everything

I think there's still a pretty big asterisk on that, because laptop parts are generally not built to be swappable... So I don't think you can swap the CPU without the rest of the mainboard, and some parts like the CPU cooler are probably tied to the specific variant of mainboard and need to be swapped together if you want to switch CPUs.

They do let you swap out parts that are reasonably swappable, so it's pretty much a guarantee you'll be able to upgrade storage and memory, and even where you can't swap to different parts they make sure you can replace broken parts more granularly, so it still seems like a good deal.

view more: ‹ prev next ›