linuxdweeb

joined 2 years ago
[–] linuxdweeb@lemm.ee 3 points 2 years ago (3 children)

I don't remember all the steps I had to do, but I do remember it being a pain in the ass. I downloaded the black edition from myabandonware.com and installed a widescreen mod (which messed up the UI since some elements were slightly offscreen, but it didn't bother me).

Besides that, the only other annoyance was the controls. There are actually a lot of community layouts for this game, but the ones I ended up using were a pain when navigating the menus. You'll definitely want to try a few.

FWIW, here are my current working launch settings for it:

  • Proton 8.0-4
  • Launch Options: WINEDLLOVERRIDES="dinput8=n,b" %command%

So I guess if you get past the installer, those should get it to launch.

[–] linuxdweeb@lemm.ee 3 points 2 years ago

Even Steam themselves say it sucks for preventing piracy:

The Steam DRM wrapper by itself is not an anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker.

Plus, it's optional for devs.

[–] linuxdweeb@lemm.ee 24 points 2 years ago (12 children)

I pirated Need for Speed Most Wanted (2005) and played it from start to finish on my Steam Deck because it was impossible to buy. I would've paid $20 for that old ass game if it was available for sale, but it was literally impossible.

The problem is that these giant publishers are led by MBAs, and as someone who went to business school, I know first hand how stupid those people are.

[–] linuxdweeb@lemm.ee 4 points 2 years ago (1 children)

Most companies aren’t in the business of giving away free services,

First of all, this is wrong. Free to play is an insanely profitable business model.

But also it's wrong because non-F2P multiplayer games aren't a free service. You paid $60/$70 for the game, and whatever the cost of the servers is would have been factored into the sale price. The per-unit cost of hosting an online game is nowhere near the cost of the game, especially back in the day when most "servers" were just a matchmaking service for P2P game clients.

Nowadays, the cost of running a multiplayer game is lower than ever. Cloud hosting gives a ton of flexibility to design an online service that is affordable to run, not to mention the money printing machine that are microtransactions (often sold in non-F2P games that also require a subscription to play).

Online subscriptions are not meant to cover server/hosting costs. They're a monopoly tax from the platform holder, who can charge you money to connect to the internet simply because they can, and they know you have no other option.

[–] linuxdweeb@lemm.ee 1 points 2 years ago (1 children)

Obviously. Without lead poisoning, the right lose their base of support.

[–] linuxdweeb@lemm.ee 5 points 2 years ago

Well I know there’s some southern states it’s OK with your cousins

Aka "Giuliani states"

[–] linuxdweeb@lemm.ee 1 points 2 years ago (1 children)

That kind of sounds like the Warriors franchise.

[–] linuxdweeb@lemm.ee 24 points 2 years ago (4 children)

This is a screenshot of a reddit comment replying to a screenshot of a 4chan thread, posted on lemmy.

view more: ‹ prev next ›