That's not a good look for Pulaski - just standing there like she's guarding the door or waiting for an order.
lowvisnitpicker
They're probably meant to live in one of the inaccessible parts of the big factory building. There's even a whole tower on there. Since it's a company town this would make perfect dystopian sense.
One thing that would have helped immersion in all the cities (and the Den) would have been to schedule the citizens and minor named NPCs to take an elevator to an inaccesible floor with an empty room for a few hours. If they could build all the space for that would be cool, but especially for the unnamed NPCs it might be impractical.
Yeah, I think we mostly liked that place for the donuts before those got worse too. Now they're even worse than that. Any random grocery store with a bakery makes better donuts that Tim's.
Meanwhile McDonald's makes pretty tasty generic dark roast, and they sell it dirt cheap.
McDonald's has Tim Hortons' old supplier. They don't have the same blend, and probably not exactly the same procedure for brewing it. The McDonald's coffee is much better than Tim's ever was since at least ~2000 when I first tried it.
Yeah, I've spent hundreds of hours in Daggerfall and never got far with the story, but I did figure out how to fly in the void outside the dungeons and shoot the really hard monsters with arrows! Daggerfall is so ridiculously big it probably has hundreds of towns that have only ever been visited by one obsessive kid who made a point to click on them all.
adopting The Forge for rendering and animation
Interesting. Your comment is the first mention I've seen of that. Their page on global illumination is interesting. On the one hand, their little trailer shows the system displaying more detail than Starfield does, but on the other hand in their last screenshot they failed to build the lighting the same way as the reference photo.
It looks like they also made it look Roman as a reference to Bread and Circuses.
The arrangement of the music in the restaurant felt more TMP than TNG.
There was some issue with the achievements for those of us who played the early launch. I'm playing the Steam version, but it thinks I never went to space or joined Constellation despite me having them for things like quests and killing 300 creatures.
NPCs appear to operate according to the local time of the cell they're in. So they sleep on UT in your ship in space and Jemison time (local hour == 125 UT minutes) in the Lodge. The game doesn't appear to have any issue with this whatsoever.
Vendors, and many quest-related NPCs never seem to sleep or eat. It looks like some of this was done to decrease player frustration. Now we never have to wait for shops to open and we never have to worry if we arrived to confront a corporate exec while they're out or sleeping. It simplifies the work the designers have to do too. They could have designed around this, but might have considered it a low priority to have night-shift workers or different kiosk rules.
Meanwhile the members of Constellation use their bedrooms (except Cora who seems to wander the basement at night), and that guy living on disability in Cydonia keeps going to back to bed without asking me for the next book. Muria from the GalBank lobby in New Atlantis likes to go sit at the outdoor TerraBrew all night and have a non-conversation with the diplomat lady.
The GotY version of Morrowind feels less buggy than the original release. For example, some older PC versions frequently crashed because of some pointer error in the UI. The game detected this and created crash-recovery savegames like what MS Office does for your documents.
I learned this when I was buying beer, walked into a free-standing display, and somehow exploded one of the cans I was carrying. The cashier put the remaining three in a box to clean up and sell later.