Several of my favorite games are ones I sadly have no one to play with anymore.
missingno
Grinding evasion by dual wielding shields and attacking yourself is peak game design.
If you'd read the article, Valve says they're working with anticheat devs to come up with a solution together. This can only happen with their cooperation, if Valve somehow could bypass it on their own that would represent a vulnerability that should and would get patched.
TBH, I kinda get the feeling that's what most of the hype surrounding the Machine is. People hoping it sells well, but not necessarily people planning to buy one for themselves.
If devs want to support one, it'll be no problem to support the other. But I doubt devs who already refused to support one will suddenly change their minds.
I wouldn't expect the Machine to be any more popular than the Deck, which already wasn't enough to convince holdouts. In fact I would bet the Machine will sell much less than the Deck, since that had a more unique niche carved out for it.
When a thread on Reddit is deleted or removed, it just deletes the OP, but the comments remain. Here, the whole thing gets nuked, which really sucks.
Points of no return and anything else that's permanently missable. No, I am not doing a second playthrough of a 100 hour JRPG.
That would be the original Osu! Tatakae! Ouendan
Portrait of Ruin
As someone who played later entries first and then went back to SotN, IMO it's a bit rough around the edges in comparison. Still a fantastic game, but I think later games managed to improve on it.
If I'm going to put 100+ hours into a game, there better be a setting to mute BGM, because no matter how good the OST is I will eventually tire of it and want to listen to something else.