missingno

joined 1 year ago
[–] missingno@fedia.io 4 points 3 weeks ago (6 children)

Castlevania: Portrait of Ruin. IMO this is where the series peaked, perfected the formula and delivered a game packed with several large maps and three sets of bonus characters to replay the game with.

[–] missingno@fedia.io 3 points 3 weeks ago
  • Puyo Puyo Champions - Extra selfish pick, in this scenario now people would have to play it and we'd have a healthy playerbase again. I'd finally get to fulfill my dream of large offline tournaments.
  • Skullgirls - See above.
  • Stepmania - I was tempted to say Wacca or Chunithm, but in this scenario Stepmania would be ideal for nearly infinite content, as well as offering both keyboard and pad playstyles in one game.
  • Slay the Spire - My pick for casual second monitor content. I'm also assuming the modding scene is allowed to continue, in this scenario it'd suddenly have everyone making tons of new characters.
  • Super Mario Maker 2 - Actually took me a bit to think of what the last game should be. Gotta be an endless game, but I didn't want to duplicate genres by just adding another fighting game or puzzle game. Though if we're allowing romhacks to count as part of the game, if new romhacks can continue to be made, substitute Super Mario World instead.
[–] missingno@fedia.io 16 points 3 weeks ago (2 children)

No, the question is 6 * 9. The implication is that something is fundamentally wrong with the universe since that doesn't add up.

[–] missingno@fedia.io 16 points 3 weeks ago (2 children)

If you want people to actually watch your videos, you have to put them on YouTube. That's where audiences are. PeerTube is a ghost town, and I honestly doubt it could ever reach the point of becoming a serious competitor to YouTube.

And if you're a creator who relies on YouTube to make a living, PeerTube will never, ever, ever be viable for that.

[–] missingno@fedia.io 14 points 3 weeks ago (1 children)

Languags don't get designed in a lab by a creator who comes up a consistent set of rules. Languages constantly shift and change as the people who speak them do. Languages borrow loanwords from each other, then proceed to mangle them. Slang arises, becomes part of the lexicon, becomes passe. Regional dialects drift apart but then mingle again.

And at no point does logic ever enter into the equation. Change just happens haphazardly.

There's a pair of concepts in Linguistics referred to as prescriptivism and descriptivism. Prescriptivism refers to trying to declare a set of rules for how language should be. If your teacher ever told you that 'ain't' isn't a real word, that's prescriptivism, and it's bunk. Descriptivism is just a best effort to describe how speakers of a language actually use it. If English speakers regularly say 'ain't', then it's an English word. The fun thing about descriptivism is that there will always be holes and inconsistencies, because not all English speakers are necessarily speaking the same way.

Compare the English we speak today from Ye Olde Englishe. Many words are now spelled or pronounced differently from how they used to be. Many old words have been replaced by completely different ones. Syntax has changed quite a bit. And if you go far back enough, English used to be written with a different set of characters from the Latin alphabet we use now. But this all happened so gradually you can't establish any clear dividing line to separate these languages, there's no date on which you could say everything prior was Old English and everything after is Modern English. And if you look towards the future, 100, 1000, 10000 years from now, English won't be the same as it is now either.

[–] missingno@fedia.io 5 points 3 weeks ago

I started on kbin.social because at the time, Kbin's feature set and rapid development pace sounded a lot more promising than Lemmy. Not to mention the controversies around Lemmy's core developers.

Once kbin.social died, I jumped to fedia.io with the other refugees.

[–] missingno@fedia.io 5 points 4 weeks ago (1 children)

AnoHana: The Flower We Saw That Day

[–] missingno@fedia.io 8 points 4 weeks ago

As others have pointed out, memories are extremely fickle. Fickle enough that I do not think it could be feasible to have any kind of fine-grained control over what to delete or replace. It'd be a bull in a china shop.

I think the only way it could potentially be done safely and properly is with a computer several orders of magnitude more powerful than a human brain, capable of copying the patient's brain, running all kinds of simulations on it to figure out how to make the exact changes without touching anything else, then writing those changes back to the host. If we're talking eventually, that could be an eventually, but a very very big eventually.

[–] missingno@fedia.io 20 points 4 weeks ago

The memestock thing started because people realized they could try to make a quick buck by betting against those who were shorting the stock. But the stock was being heavily shorted for a reason, GameStop is a dying business, one that likely would've gone bankrupt by now if the apes hadn't rushed to prop it up. Anyone who didn't cash out at the peak, anyone who seriously believes GameStop has a long-term future, is a sucker.

[–] missingno@fedia.io 1 points 4 weeks ago (1 children)

Go back and reread my first comment? $499 is absolutely not happening.

[–] missingno@fedia.io 1 points 4 weeks ago (3 children)

This conversation started with you saying you expected Valve to sell the Machine at a loss, me explaining why that's unlikely, followed by you saying the Deck was definitely sold at a loss. You can't backpedal that to near loss now.

[–] missingno@fedia.io 1 points 4 weeks ago (5 children)

That could just as easily mean the profit margins were thin, not necessarily negative. I asked if there was actual confirmation that it's being sold at a loss, because all I could find was speculation, and you gave me speculation.

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