I don't think they even can manufacture at a scale anywhere close to the big three. Like with the Steam Deck, it'll be a great product for a niche audience, but the numbers will be limited in comparison. No chance of taking over the industry.
missingno
Steam Forums are one of the worst unmoderated hellholes on the internet. It pains me that Valve keeps letting this shit keep happening.
Lemmy, especially its developers
I will forever swear by the 8BitDo Pro 2
The only thing keeping me off of Wayland is the fact that OBS window capture forces me to manually reselect every window every time.
A lack of a distinct identity, that leaves the player feeling like it's just trying to piggyback off another game's success rather than sell itself on its own merits. It's gotta bring something new to the table to set itself apart, something to justify playing it over the original game it's copying homework from.
Announced in 1997, released in 2000. Might've seemed like a lot at the time, but barely a footnote by today's standards.
Rockstar has repeatedly reminded us that GTA6 is in active development. Valve hasn't even mentioned HL3 in a very long time, I think it's safe to conclude it's dead and has been dead for a while now.
CoH's control scheme requires both hands, so I can't recommend it to OP. But I'll also have to say that I have the opposite opinion, CoH was good for a casual playthrough but wasn't something I could sink several hundred hours into like the original. The overworld made runs much longer and much more repetitive since a lot of it is always the same.
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Anything turn-based, especially mouse-driven titles. Slay the Spire, Chess, Riichi Mahjong, Balatro, etc.
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Puyo Puyo Champions has a one-handed preset in its controller options. Do note that if you want to play online, only Switch is active since that's where Japan is, I can't recommend the game on other platforms.
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Kirby Air Ride uses only one button + analog stick, and any button works, so you can use L. Would have to be left hand for the original, but the sequel coming out later this month has a detailed accessibility menu, which I bet will include right-handed settings.
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Crypt of the Necrodancer is designed to be playable with just four arrows, in case anyone wanted to play it on a DDR mat. Which also means you can play with arrow keys or WASD.
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Rhythm Doctor is actually just one button.
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Rhythm Heaven Fever uses only A and B. Rhythm Heaven DS uses only stylus. The rest of the series uses d-pad as well though, so those are less playable.
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Come to think of it, any DS game that only uses stylus.
Assuming this is for a team game, predator-prey relationships create interesting dynamics where teammates have to protect each other from their counters, while also aiming to create situations where they can isolate a countered opponent to press the advantage.
In a 1v1 game though, you do want panel 2. It would be very bad if Street Fighter was decided by playing rock-paper-scissors on the character select screen.
My impression of the original Steam Controller was that it was designed for games I don't want to play on controller, at the expense of being terrible for games I do want to play on controller.