mohab

joined 6 months ago
[–] mohab@piefed.social 2 points 3 days ago

This games sucks anyway. If it's blocked in your country, go play Bayonetta.

[–] mohab@piefed.social 3 points 1 week ago

Four operations away from finishing my The Wonderful 101 playthrough on hard!

I'm getting better juggling kaiju, but still not good enough to stylishly kill in one knockout. Sometimes I accidentally end up drawing a weapon too large and it throws off my timing… I'm trying to get more consistent at getting the size right.

I may stop and go back to get Platinums on all stages on normal before moving on to Hard 101%, but I haven't decided yet. I love this game!

[–] mohab@piefed.social 1 points 1 week ago

I've never spent more than $20 on a game 😂 like ever 😂 CEOs be crazy.

[–] mohab@piefed.social 1 points 1 week ago* (last edited 1 week ago)

The Plus R community have been begging ArcSys to release the source code for a long time—hopefully, this will push them to reconsider their stance on open source.

[–] mohab@piefed.social 3 points 1 week ago

That's the thing, there really was never a better time for fighting games 😂 I know it sounds preposterous, but back then if your main was in a re-release, you had to buy the whole game again to play, now you can just pay for a character DLC, or a season pass, and both are significantly cheaper.

Balance changes can be an issue, I agree, but in terms of how much the average player needs to spend on a game, things have improved.

[–] mohab@piefed.social 2 points 1 week ago (1 children)

This is exactly what fighting games do though. A season is an expansion (new characters) and there typically is a balance patch after a new character drops, then they move on to a new season.

IDK what people who don't play fighting games think a season is, but judging by some comments in this thread, not every one seems to know.

[–] mohab@piefed.social 1 points 1 week ago

Hmm… I don't see how that hurts, yes. Problem with fighting games is you cannot release new characters without balance patches otherwise you break the game for half your roster if not more. And people absolutely want new characters.

But locking games at specific points maybe is worth exploring, yes.

[–] mohab@piefed.social 4 points 1 week ago

Yeah, this is not applicable to fighting games, not in the past, not now.

In the past: they didn't do live updates because the technology didn't allow it, but they re-released the same game 100 times (See how many versions of Street Fighter 2 exist as an example)

Now: we get one version + balance patches and DLCs, and decent publishers do repackages after every season to make sure the price of the base game + DLC doesn't exceed the initial price mark: typically $60.

[–] mohab@piefed.social 9 points 1 week ago

I tried the beta… the game is not bad, but trying to turn it into the FGC's Fortnite was a bizarre choice.

If you're trying to make money in the FGC and beyond, go the SF6 route, not whatever this was.

[–] mohab@piefed.social 4 points 1 week ago (1 children)

Except they did not get review bombed and the article is blindly using the studio head as a source. Go look at the reviews, there actually is a ton of valuable feedback there.

[–] mohab@piefed.social 35 points 1 week ago (1 children)

They're not getting review bombed. Head of the studio is being hyperbolic to get people who like the game to leave positive reviews.

 

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

 

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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