BeamNG is the reason I own a sim rig and it's amazing to see the progress they make in every release. I do some racing now in other sims but what I was really after was aimlessly driving around for hours as fast (and badly) as I wanted in a wide variety of vehicles. Also in my opinion it has some of the best dirt physics of any driving game. I'm no professional rally driver but compared to my limited experience sliding around IRL in relatively powerful Subarus it feels "right".
mranderson17
Yeah honestly the aliexpress listings are more detailed than a lot of the sites that have been suggested or that I've been able to find on my own. Maybe I should just suck it up and get them there.
So, none of these sellers have blue clear top switches for sale. The closest is microcenter but only because the stock photo shows clear tops with white bottoms, the listing doesn't actually say what they are and the mfg part number is just "GAT-BLUE". Novelkeys has milkytop blues but they are out of stock. Thanks though, I hadn't checked a couple of those sites.
Oh that's perfect, not sure why I didn't find that when I was searching. Thanks!
Apart from having new cars (and maybe new tracks) this looks pretty much the same as DR2.0 gameplay wise doesn't it? Even the parts of the menu they show in the video, for example the assists control menu, are largely the same as DR2.0.
It does look like they finally added clutch control instead of "Sequential" or "H-Pattern with Clutch, however it's not clear from the settings description if that's really what it does. That always made me annoyed that the interior camera showed a clutch in most sequential cars (all the 2018-19 era cars have them in real life) but you couldn't use it if you set up the controls the "right" way.
Yeah that's fair. I've been running it since about 2018 and never found it too difficult, but messing around with Linux is my hobby so I admit that I enjoy the problem solving aspect. It's certainly not something you set and forget.
I suggested it here mostly because this particular plugin is both actively developed and quite good in my opinion but it would only be a viable solution if you already use Nextcloud. I'm in no way suggesting OP should install it just for this.
So Nextcloud has a shockingly good 3d model viewer with a long list of supported formats https://apps.nextcloud.com/apps/files_3dmodelviewer . Here's a quick demo video I made: https://vimeo.com/865805210?share=copy
Unfortunately Nextcloud is a whole can of worms and not just an application you install on your desktop. But it does to all the things you asked for so, worth mentioning I guess? Tagging, sorting, and search are just features of it's general file management though, they are not really stl specific in any way.
Quick list of supported formats from the github page
3dm Rhino
3ds Autodesk 3D Studio
3mf 3D Manufacturing Format
bim dotbim
brep/brp Boundary Representation
dae Collada
fbx Filmbox
fcstd FreeCAD Standard File Format
glb GL Transmission Format binary
gltf GL Transmission Format separate and embedded
ifc International Foundation Class no XML or compressed
iges/igs Initial Graphics Exchange Specification
obj Wavefront with mtl and textures
off Object File Format
ply Polygon File Format
step/stp Standard for Exchange of Product Model Data
stl Stereolithography Standard Tesselation/Triangle Language ASCII and Binary
wrl Virtual Reality Modeling Language superseded by X3D
Gamescope makes the experience a lot better with steam at least for me in swaywm. I experimented with running each game in gamescope using launch options but with gamescope's mediocre support of the steam overlay some multiplayer invite stuff doesn't work correctly. Running steam in bigpicture within gamescope pretty much solves all these issues and seems to improve performance too.
~~Why are you using rofi on sway out of curiosity? I have found tofi to be a pretty feature complete wayland native alternative for what I did with rofi back on i3 but it looks like you may use more of it's features than I did.~~
Nevermind, apparently I missed a memo somewhere, rofi (well the fork anyway) is wayland native I guess.
Cura is open source and has linux builds on their github https://github.com/Ultimaker/Cura/releases. Prusaslicer and basically all it's forks also have Linux builds. I personally use FreeCAD for modelling but it's not very popular amongst people who use Fusion360.
What's crazy is that I think this service was developed after md5 was shown to be widely compromised (2011-2012). Not 100% sure though, I wasn't able to find an exact release date.
The bottom three boards are a Japanese layout with ISO English keycaps right? Are the function layers programmable on those? I've always wondered.
I use a Tex Yoda II and operate the function layer with my thumb on the middle trackpoint mouse button so very little movement is required (see image). I have always loved my Topre boards though and would like to replicate this convenience on something using Topre. The Japanese layout with extra bottom row keys and a smaller spacebar seems perfect in theory. It's a lot of money to spend on something I might not be able to use at all if it's not programmable though.