sandriver

joined 2 years ago
[–] sandriver@lemmy.blahaj.zone 2 points 4 weeks ago

Honestly super excited! Guild Wars is such a timeless game, and I hope this brings many new players to the community.

[–] sandriver@lemmy.blahaj.zone 2 points 2 months ago (1 children)

As someone just starting to get into Thief I like Antiquary as a concept, having a Thief with more buttons is good coming from how active and fluid Warrior, Rev and Ele are. I'm finding I don't really enjoy anything other than Maleficent Seven Deadeye, so the (freshly buffed) artifact spammer build path looks really fun. PVP will be interesting too, as I'm seeing people start to homebrew bruiser thief builds and I think this is going to enable a Carrion bruiser to stand alongside the DA/Trickery Valk bruiser I've seen around.

[–] sandriver@lemmy.blahaj.zone 4 points 2 months ago

Oh yeah, the improvement to resource economy is probably going to be huge for WvW. I know some commanders were saying they felt they had to be running Signet of Rage instead of banner or the new paragon elite just to maintain enough motivation.

 

Cool stuff, I take back everything I said about Conduit. Will be really interested to see what the other legends do. Antiquary's changes have my brain abuzz too.

[–] sandriver@lemmy.blahaj.zone 2 points 2 months ago

As a newly hatched Revenant main, I'm both really excited to sink my theory teeth into Conduit, and also seriously nervous about how it's being talked about, as if the spec just isn't coming together in design terms. This interview was done a while ago though, so hopefully there's been enough time to let the spec finish cooking.

[–] sandriver@lemmy.blahaj.zone 4 points 2 months ago

tbh the extropians were the last of these TESCREAL NRMs that I actually kind of understood

[–] sandriver@lemmy.blahaj.zone 4 points 3 months ago

Ooze or you lose!

[–] sandriver@lemmy.blahaj.zone 2 points 4 months ago (1 children)

They had me at Razah! Immediately rolled a Revenant, and will be playing it alongside my new Warrior while I figure out which I like more.

Really excited for the livestream to see more Conduit.

[–] sandriver@lemmy.blahaj.zone 1 points 4 months ago* (last edited 4 months ago) (1 children)

Can't wait for the livestream to learn more about Paragon. I might be Warrioring through the new expansion...

Having Skritt buddies is tempting me to add Thief to my roster too!

[–] sandriver@lemmy.blahaj.zone 1 points 4 months ago (1 children)

The blog post elaborates on the spec icon at least, the big theme is gambling. Your Skritt pals will steal two random artifacts for you to pick from, and your new utility skill class can be recast while on cooldown, but with a risk of penalties to you.

I do think it's funny that Thief is getting this, while Mesmer is getting ~~bard~~ troubador, given Mesmer has "chaos sorcery"... which is not wild magic, but space, time, mind and sense magic.

 

Can skip to the calendar here: https://en-forum.guildwars2.com/events

Other than that, the big news is that the beta week starts on the 20th of August!

[–] sandriver@lemmy.blahaj.zone 4 points 5 months ago (1 children)

Think this time was just right place, right time. A lot of retention mechanics are online now, like Wizard's Vault, and also having a cosmetic set that interested me to keep playing for a while (Astral Ward). Rerelease of LWS1 helped me feel connected to the story as opposed to having no idea who the new Destiny's Edge 2 crew was.

The sad thing is, after I bounced some time during the very first release of LWS1, I spent the following period constantly thinking "man, I wish this game was more like GW2". But I'm back now for good, and loving it!

 

Been over a decade since I was on any kind of Guild Wars hype train... looking forward to it!

[–] sandriver@lemmy.blahaj.zone 2 points 5 months ago

yeah, I think the problem was having a rotation of randoms, so lots of time waiting; although clear times were pretty consistent overall. also a lot of time spent doing quests. the post-dungeon voyage for handins always nuked the exp/h rate.

I finished up at 303 hours to 60, which was an extremely long journey. I think questing you can do it in 75-80h if you're really efficient.

[–] sandriver@lemmy.blahaj.zone 2 points 5 months ago (1 children)

I think I read arms is basically an abandoned spec and you're not really meant to run it? Like not even in PVP, they just dropped support for balancing it.

 

Heya friends!

Looking for some advice. I'm a prot warrior and duoing with a resto shaman. We've decided to level through dungeons, at least until dual spec + winning some BoE blue lotteries to fund it.

Dungeons seem to be quite slow. Not sure about my friend, but, including AFK time and time spent doing the Warrior quests for fun, I'm at 82 hours /played at level 34, which seems quite slow.

I'm wondering if anyone here has advice for making dungeons more efficient? Some things I've considered:

  • Try recruiting for a group that will do chain runs of the best instance available in range
  • Melee DPS are preferable due to Windfury totem and prot's limited native AoE threat gen
  • People lower in the best dungeon's level range keep the exp high
  • Move on to the next highest dungeon as soon as possible without lingering for loot that hasn't dropped

Thanks all!

 

Any other Buds here? Finally made it over a few days ago and it's everything I'd hoped it would be. Weird worlds galore!

 

Not the geomagnetic poles, the geographic ones!

Poles are nice for base-building. They have perpetual twilight, so you're always enjoying nice sunset/sunrise lighting. The polar region is defined by the sun never lowering beneath the horizon, which gives you quite a large area to tune your desired lighting, for example darker or brighter noon or midnight.

First up, we want to narrow our search for the fine tuning method I'll share later.

The easiest way is to fly out into space in such a way that you can get the system's star(s) into view of the planet. Drawing a straight line from the star to the day/night boundary on the planet so that they're roughly perpendicular will tell you where the equator is. Then you want to point your ship to the top or bottom of the planet and fly down.

Now we can do the fine tuning method. You want to be close enough to the planet that you have time of day in your camera controls. Set the time to noon and start flying in the direction of the shadows (i.e. away from the sun). There are two cues that tell you you're in the polar region: either the sun is visible at midnight, or the shadows will move dramatically whenever you sample your position with the camera method. The main cue telling you you're getting closer to the pole is that the sun is lower to the ground at noon.

The final layer of fine tuning is determining how bright you want your nights to be. Set the time to midnight and fly away from the sun for darker nights and brighter days. If you want more balance, hop on the Pilgrim and start following the sun until it's around midnight and the sun is at the height you want.

Happy base building!

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