sentient_loom

joined 2 years ago
[–] sentient_loom@sh.itjust.works 5 points 9 hours ago (1 children)

AOL digital prophet lol that's amazing

[–] sentient_loom@sh.itjust.works 19 points 21 hours ago (1 children)

It's nice that you give your kid cigarettes

[–] sentient_loom@sh.itjust.works 22 points 22 hours ago* (last edited 22 hours ago) (4 children)

This is how he should always be introduced.

Electronic music legend Brian Eno. You might remember him as the composer of the Windows 95 chime.

[–] sentient_loom@sh.itjust.works 2 points 3 days ago (1 children)

This time we're cheering... but he's correct, so the meme still works structurally.

aaaand out the window we go!

430
submitted 3 days ago* (last edited 3 days ago) by sentient_loom@sh.itjust.works to c/linuxmemes@lemmy.world
 

"Linux" "Linux" "GNU/Linux" [gets thrown out the window]

[–] sentient_loom@sh.itjust.works 3 points 4 days ago* (last edited 4 days ago) (1 children)

Even the best ads are slop, just because it's ads. But it's totally legit to probe them for technique, and to also take the job and make it into a work of art (which is ultimately slop because it's ads)

[–] sentient_loom@sh.itjust.works 31 points 4 days ago (8 children)

Still boring lol. They're on the equivalent of AI slop.

It's like reading a cartoon.

[–] sentient_loom@sh.itjust.works 17 points 1 week ago (1 children)

Wow, groundbreaking research!

[–] sentient_loom@sh.itjust.works 12 points 1 week ago (2 children)

I saw tourist@lemmy.world at a grocery store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything.

He said, “Oh, like you’re doing now?”

I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Milky Ways in his hands without paying.

The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.

When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.

That tends to be my experience.

[–] sentient_loom@sh.itjust.works 4 points 3 weeks ago (2 children)

poisoned by her enemies

 
 

More nostalgic Alabambertan Country Music

 

Now that's what I call News!

 

After like 80 years you probably think you're safe.

 
 

I'm making an RPG in C++ and the items (loot/gear) will have immutable base versions, but then the player can get instantiations of them which can change with use and modification. These mutable instantiations will be saved in the DB. But I'm wondering if the base versions should be defined in JSON, or a separate DB (with the same schema), or maybe the same DB (seems dangerous), or if I should just hardcode them in C++ in the ItemFactory.

How have you approached this problem in your games? How do game engines do it? I'm using SDL2 so I'm doing most of these systems from scratch.

 

I'm a decent developer, but with only a couple years' professional experience and no formal training. I'm looking for open source projects to contribute to (ideally pick one or two and get dedicated to them).

I'm open to small or large projects.

I'm using this as my source of options:

https://fediverse.party/en/miscellaneous/

But I'm curious if there are other ones, or if you all have ideas about which ones are needing and deserving help.

Thanks!

 
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