Thank you :)
smartalec13
For me, a map of an area is a must, both from a creator and audience standpoint. My worldbuilding is for DnD, and when I DM it’s very hard for me to start building up cultures, factions, histories etc without having a map of the area first.
Meh like I said I’ve looked at other ones a bit. Pathfinder 2, Genesys, some various one-page RPGs etc. I just come back to my beloved 5e.
But I do hear you on it, it’s not like I’m not open, but I know what I prefer and I know what my players prefer, for the most part.
I’m sure there are many great flavors of ice cream out there, but mint is my favorite and if it’s an option it’s what I’m gonna order, if that makes sense.
Yes and no.
Yes - if you can find a good group with good vibes, it’s some of the best. Laughing with friends about dice rolls and the ridiculous shenanigans they result in.
No - if you don’t do well learning rules equivalent to a boardgame. You do need to learn some rules to play, but it’s not a ton, and you can try to find good DMs who cater to new players. BUT again if you get frustrated by bad luck, learning rules, etc then maybe not.
Maybe - try watching a let’s play? Critical Role or similar. Keep in mind your average game isn’t professional, but this can at least show you relatively what to expect with the amount of rules and stuff.
I DMed for my fiancés family on an RV road trip first. It was fun and casual, just two or three times.
Then that summer I started a camp game. I had a satchel that perfectly fit my notebook and PHB, so during staff training I walked around recruiting staff to play. I intended to have 4-5 players and ended up with 35 interested. We did have that much the first session - everyone just had their own goblin to fight lol and they decided action with “council vote” lol. But after 2-3 sessions the numbers dropped off, as most were just there to try it and obviously it wasn’t true DnD. But most also weren’t able to, they had duties, but us support staff could play on our nights free.
I also DMed a game online, then some after school programs, and then I finally started my first home game. It was my first “serious” campaign.
Yeah I have done a few short campaigns for kids. In general my advice is lowing your expectations and simplifying the game. And of course, making sure the themes don’t get too dark.
- With a 5 or under, you’ll want to keep things to just simple choices and results, less character sheets and specific skills.
- In similar vain, they aren’t playing 5e Tiefling Sorcerer with all the specific features and spells. They’re wizard or they’re knight or they’re princess warrior or whatever they decide to be. I mean you can try doing actual sheets, but I feel like kids that young won’t do well with it
- Unsure on dice, but if you’re worried about them you could get large novelty foam dice, it would be fun
- Game systems can be visually displayed for the kids. Money is candy pieces or cereal or something. Health are toothpicks (colored red for extra effect) that they break when lost.
- Obviously, don’t describe the details of violence. Keep it Marvel, they “beat them up”. There aren’t blood altars and nightmarish monsters.
- If you’re going to play with character sheets, make custom ones with very easy to find abilities and features. And don’t bother with ribbon/fluff abilities like Dwarven stonecunning.
Now, if the kids were a bit older (12-8) then you could use character sheets and add a bit more of the details back. But again, there will still be things to keep in mind.
- Most kids don’t do great at actually roleplaying as a character they created. Some might struggle with making the character. If it’s easier to just pick a character from a piece of media (“I wanna be Thor!”) that works. Often it’s fine that kids just insert themselves - their characters are them.
- Beware the self insert - when kids experience loss, it can be rough, depending on the kid. Some are real champs and it rolls right off of them, they understand it’s part of the game. But others, character death isn’t something they can handle. Try to gauge which type your kids are, and don’t be afraid to lean the dice in their favor now and then.
- Have a safety net. Maybe they’ve got an experienced retired veteran with them. They can’t normally fight because they’re old and retired, but if a fight goes bad maybe they spring into action! Key is to focus on helping the players, not taking the spotlight. But I’ve found overall that kids like having a cool older/veteran character around. Or maybe, they safety net is like a revival necklace that gives them 3 lives - it’ll feel a bit videogamey but Jumanji-like movies are popular for a reason
Finally, yes kinda. While working at a coding center for kids (learn to code and play videogames) I ran a weekend DnD club program, and we had a range of 7 to 13. I used some of the strategies above, though I did use real character sheets with them that we color coded.
Success with age gap relies on the two kids understanding and accepting that things will be uneven but that’s okay. Not something you always need to ask them, some kids and especially siblings do well naturally at just enjoying the game itself.
Sorry that’s a lot! I used to be a camp counselor and teacher so DnD with kids is right up my alley
lol I wish
And personally, every time I have dabbled into other systems it just makes me like 5e more lol
Online! There are a lot of online places to find groups. Roll20, the LFG subreddit, Facebook groups, etc.
I’ve found groups online and DMed them.
I just advise that you look for groups accepting brand new players, and find ones that stick closer to the rules.
Only very briefly.
I tried to run both of the major Pokémon tabletop games (PTA and PU, I think). Personally they were too “crunchy” for me, and the spreadsheets needed to track all the Pokémon was pretty intense and overwhelming.
It was short lived though. The time with my friends, we all just got overwhelmed and it fizzled out before we even started playing. The time I tried online, honestly one of the players was disturbing and another was a major complainer so I just full on ghosted (the only time I have). In those games, the trainers can fight alongside the Pokémon - like you can be a Karate guy and kick a Pikachu or whatever. This guy went into detail describing how he used his mind powers to torture a Weedle into submission. The other kept complaining when each encounter WASNT a skitty.
Other then that, I briefly started to learn the Genesys system because I was interviewing for a game design position at Fantasy Flight Games, and part of their process was creating a creature and encounter, etc. Personally the system was terrible lol. I did not get the job unfortunately.
So I just stick with good ol DnD 5e / 2024.
Yeah the questionable calls I experienced when I was new were also mechanics related, which is what soured my first time playing.
My recommendation for players aside from usual things you’ll find (learn your characters abilities, show up, be nice to other players, etc) is to remember that DnD is a collaborative experience. Yes you can plan cool stuff for your character, get all into their backstory and motivations, do big stuff in the moment etc. But remember that it’s not about you just doing the coolest thing, it’s about also setting up your fellow players.
When something traumatic happens, ask other characters about it for their opinions. Pry at those cracks they reveal to show their backstory. Involve them in plans, use their skills. People will call it “know when to let others have the spotlight” but really, I would say it’s learning to sense & see the story you’re creating together.
You’re welcome :) goodluck!
I plan on getting a timer for these, but currently I turn them on and off manually. I only have them on when the over-tank lights are on, so 1pm to 8pm. Sometimes I’ll turn the backlight off early.
So far I’m not sure if it bothers the fish, they seem to be acting normal