soulsource

joined 2 years ago

It isn't that easy to go indie though, unless you do gamedev as a hobby and have another source of income.

I am working at what was a small studio (about 10 persons) when I joined, and has meanwhile grown to more than 50 employees.

I am a coder, and therefore don't have direct insight into our finances, so please take everything below with a grain of salt. It is also intentionally vague because I don't want to violate any NDAs.

Over the years we have started two indie projects, that both were completed and released, but both in the end had a publisher funding a part of the development. So, while they were indie initially, the released products cannot be called indie any more... The reason why we went for publisher contracts for those two projects were manyfold, but an important part was simply that we needed a way to cover our running costs. We are doing gamedev as a day-job, after all, so it needs to pay for our rent, food, etc... (Other important reason for going with a publisher were marketing, customer support,... All the things that we as developers have no experience in.)

Now that we have grown to medium studio size, we are hoping that we can at some point fund an indie project by making enough profit with other, publisher-funded projects. We have several projects running in parallel anyhow, and if 3 of them would yield enough money to pay a 4th project that would be fully our own, we would definitely go for it.

However, the market situation is tough, and we currently cannot afford to do that. Almost all profit we make goes into developing prototypes that we need in order to have a realistic chance to get the next publisher-funded project...

Two years ago it was a lot easier to get publisher contracts. Back then we were quite optimistic about being able to fund a fully independent project, but then the market changed, getting new publisher-funded projects has become a lot more difficult, and right now doing an indie project is (for us) not financially possible...

So, what we are doing now is that we are taking our game ideas and presenting them to publishers. The prottypes I mentioned? Most of them are for our own ideas. Having something the people at the publisher can play goes a long way in convincing them that a game-idea is fun. That's not indie, but it is as close as we can get to making the games we want to make. While the last year has been tough, with publishers being very, very, very cautious about new ideas, the situation seems to slowly change, and we might eventually get funding for one of our own ideas. Maybe. If we are lucky.

[โ€“] soulsource@discuss.tchncs.de 1 points 3 months ago (2 children)

You can't build a game studio without funding, and that is where the problem lies...

Publishers have become very risk-averse ever since Embracer went downhill. They basically only invest in ...

[โ€“] soulsource@discuss.tchncs.de 3 points 3 months ago (1 children)

I would rather not waste money on a Windows license I am not going to use.

(Not that I would buy an Ally, I already have a SteamDeck.)

5 GiB is plenty of space for a Linux root filesystem, at least if you move all writeable parts (logs, temporary files, etc.) to different filesystems. Unless you want to install LaTeX, then you probably need 15 GiB or so.

However, CUPS has had a fair share of security issues (for instance https://www.evilsocket.net/2024/09/26/Attacking-UNIX-systems-via-CUPS-Part-I/), so it is probably a good idea to have it disabled by default, unless the user needs printer support.

[โ€“] soulsource@discuss.tchncs.de 3 points 5 months ago* (last edited 5 months ago)

According to Steam, I spent most hours this year playing Book of Hours. (The word "Hours" is in the name of the game, so what choice did I have?) It is an amazing game, and I recommend it to anyone who likes cozy games with lots of lore to explore.

However, there is one game that I must confess I had even more fun with, even though it's relatively short: The Pristine Cut of Slay the Princess.
I can't really say much about it other than that it's a horror visual novel with excellent voice acting and incredibly good writing, as almost any detail of the game's story would be a spoiler.

(Edit: I know, both of those games released last year, but the question was about which Steam Replay and which games one had fun with this year - not about games that released this year.)

[โ€“] soulsource@discuss.tchncs.de 2 points 5 months ago (1 children)

I did play a lot of of HoMaM back in the days - and also just recently installed VCMI on my PC, in order to re-play HoMaM 3. I didn't start with that though - too many other games to play in my backlog... I never tried any mods - I don't even know if the modding scene already existed back in the 90s, when I originally played it. I must confess that I prefer HoMaM 4 over HoMaM 3 - it feels a bit more complex.

There is one game series that is quite similar to Heroes of Might and Magic, that I personally love, and that gets the "fun all the times" and "100 hours play time" easily for me, but I didn't mention it before because the current iterations are way above $10: Dominions. I haven't bought Dominions 6 yet because of the size of my gaming backlog, but I have had a lot of fun with Dominions 4 and 5.

The way I understood it was that she did not loose her ability to use magic, but rather decided not to use it any more after what happened when she had to draw power from fire.

SpoilerShe also used magic to escape Bonhart/Skellen/Rience after Kenna's attempt to read her mind unintentionally gave her a bit of magical power.

Even if it would be a bit disappointing, I think an explanation as simple as "she grew older, and had a lot more time to deal with the trauma of what happened in the desert" would be sufficient to explain why she is OK with using magic again.

[โ€“] soulsource@discuss.tchncs.de 2 points 5 months ago (3 children)

Tough question.

Of all the games I have played, only few have 100 hours playtime, and all of them are over $10 except for

  • Dwarf Fortress. However, I would have to lie if I said that it is constantly fun. There are gameplay mechanics that are boring, like the labour management (though that got vastly improved in version 50.x).

I do have one game suggestion though that is consistently fun all the time, and costs less than $10 - however I have less than 100 hours on it, because I never looked into the user-generated levels:

  • TIS-100. It's a puzzle/programming game by Zachtronics (so it's in the Zach-like genre by definition), and it is amazing. Also, as said, there are user-generated levels, so even after you finish the main campaign, there's a vast selection of puzzles to solve.
  • Baba is You would go in a similar direction, but misses the $10 price point (by a tiny bit).
[โ€“] soulsource@discuss.tchncs.de 8 points 5 months ago (1 children)

As someone who is curious about how they are going to explain the lore (in case you haven't read the books: Ciri forswore magic after she had to draw power from fire in an emergency situation and that nearly escalated - also, you are missing out, the books are great), I feel offended by your statement.

I have to second what xavier666 said. Use it as-is, at least for some time.

The only thing I would recommend is, that if you plan to play a lot of non-Steam games, it might be worth to enable SFTP access, so you can copy games from your PC over WLAN: https://handheld.quest/posts/how-to-ssh-steam-deck/
(just beware to not have it enabled while in a public WLAN - or at least disable password-based login)

Oh, and in case you want to play DOS games, I've written a short guide on how to configure DosBOX staging in order to get MIDI music working: https://www.grois.info/posts/2023-02/2023-02-02-dosbox-with-midi-on-the-steam-deck.xhtml

I just finished The Pristine Cut of Slay the Princess, and I fully agree that it should be the GOTY.

It's amazing how different it feels when you play a really excellent game. With most games I regularly pause and tab out, to browse the web. With Slay the Princess I did not. It completely absorbed me, even though it was my second play-through.

  • OpenTTD: Open Source and available for free.
  • Settlers 2 via some DosBOX version. Back when I still used Android I used Dosbox Turbo, but it seems to have been removed from the Play Store. No clue which DosBOX build for Anrdoid is good nowadays...
  • 2048: Open Source and free puzzle game
  • Threes: Puzzle game similar to 2048
  • Cogs: Puzzle game. No clue how to find it on the play store, but it's available at humblebundle.
  • Slay the Spire: Deck Builder roguelike.
  • Space Chem: Zachlike puzzle game. (Actually not only zachlike - it's form zachtronics)

and basically any Android game that ever was part of a Humble Mobile Bundle. Those happened before Humble Bundle was sold and consequently became boring.

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