ssjmarx

joined 4 years ago
[–] ssjmarx@hexbear.net 1 points 2 years ago (5 children)

teens in general get some harassment too

I remember when I was a teen a news story about malls playing a high pitched sound that old people couldn't hear in order to annoy teens into leaving was going around. Never encountered it myself though.

[–] ssjmarx@hexbear.net 1 points 2 years ago (1 children)

Good shows will have a lot of head and body shapes, but most of them don't and it's just the hair. IMO the reason so many of them have horns and tails and stuff is to make their silhouette more recognizable without potentially compromising the standard "pretty face" that most otaku demand.

[–] ssjmarx@hexbear.net 1 points 2 years ago (2 children)

My brother in Allah your culture is literally just a bunch of marketing campaigns.

[–] ssjmarx@hexbear.net 0 points 2 years ago (1 children)

But most modern game developers are completely allergic towards adding a simple god mode or infinite ammo code into their shitty game

This is so wack to me. Every game should be like Jedi Academy, and have a console where you can spawn in any NPC in the game/give yourself any cheat power you can imagine, because all that stuff ever does is make the game more fun.

[–] ssjmarx@hexbear.net 1 points 2 years ago

It was a weird crossroads

Same. I was all for severing the ties between gaming journalists and publishers and ending the status quo of paid high review scores, but luckily past-me saw and rejected the misogyny that was also heavily present in those spaces and I didn't end up turning into a nazi.

[–] ssjmarx@hexbear.net 1 points 2 years ago (2 children)

AFAIK the arcade boom was pretty popular with both men and women, since at that time it was a social hobby and kids were doing a lot of hanging out and hooking up at arcades. It wasn't until the turn to console gaming, which was primarily an anti-social activity, that video game advertisements started really focusing in on young boys. Nintendo bears a lot of the blame here, since they defined the western market following the big crash, and they saw the NES as exclusively a boys' toy - but it wasn't just them of course, in particular I remember the OG XBox's marketing doing a lot to create a "bro culture", along with stuff like the channel G4, which I think was created intentionally as a reaction to the previously existing perception of gamers being nerdy.

[–] ssjmarx@hexbear.net 1 points 2 years ago

I am mega noob but I like this game so I'll meet ya'll there.

[–] ssjmarx@hexbear.net 1 points 2 years ago (1 children)

Released on Wednesday, and based on the existing open-source Linux operating system, China's version was built by a community of about 4,000 developers

"A bunch of Chinese people made a Linux distro"

"CHINA MADE A LINUX DISTRO!"

big difference

[–] ssjmarx@hexbear.net 1 points 2 years ago (2 children)

maybe-later-honey You're gonna fee real bad when a republican uses this precedent to bend the rules and use naked power to do something bad!

[–] ssjmarx@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

Look at that hat, no way that's not a reference to Soviet or Chinese propaganda posters.

Stalin gets a few shoutouts in the show too. I bet it's partly because they just think he's Brutal but it makes me think someone in the production is a traveler.

 
[–] ssjmarx@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

While individuals can find space for weight loss regimes, it really is a society-level problem.

Consider an experiment with two populations of rats. One population gets a normal amount of food, the other gets the same food with a bunch of added sugar. Of course the population with added sugar gets fatter. But, while the average rat may have gained 10% weight or whatever, on an individual level you'll see a wide range of results - some rats aren't effected by the increased sugar, some gain a small amount of weight, some gain a lot.

This is basically exactly what we've done to ourselves in capitalist society over the past seventy-ish years, taken our previous diet and jacked it up with a ton of sugar (and other additives and a lot of increased volume). But while with the rats it's easy to see that all you have to do to return the overweight population to normal is to stop adding sugar to their food, with humans we can't see that because we've created a system that blames you for getting sick.

It's like building a coal power plant in the middle of a neighborhood, and then blaming the residents when they start getting asthma or worse, and holding up the people who won the genetic lottery and don't get lung disease as the example we should all strive to replicate.

[–] ssjmarx@hexbear.net 1 points 2 years ago* (last edited 2 years ago) (1 children)

I'm going to make a doomer guess.

spoilerThey tore out the tracks and now it's a single lane car tunnel.

 

howdy, it's me again

So I've been watching Star Trek lately, and I've read a lot of good things about Star Trek Adventures by Modiphius Entertainment, and so I want to check out the quick start scenario for that game.

This will be a one-shot with pregenned characters, run off my Foundry RPG server, next weekend (26th-28th). If you're interested please drop a post here and/or DM me on Discord (SSJMarx#1619) and I'll put a channel together to talk about it. Also download the quick start guide linked above and skim the rules and characters - but please DON'T read Chapter 2: Away Mission: Signals since that's the scenario we'll be playing lmao.

You don't need to know anything about Star Trek to play - in fact it would probably be better if you come in without much knowledge of that universe's canon, since I only have a modest familiarity with it myself. All you have to know is that the Federation are Big Space Communists even if the writers of the TV shows are too liberal to admit it.

The scenario starts in media res, with the players as an Away Team investigating a missing Starfleet ship. Here's the introduction:

CAPTAIN’S LOG

STARDATE 48311.3

We’ve received a message from Narendra Station that a runabout called the Susquehanna has gone missing in the Carina Nebula, deep within the Shackleton Expanse. The Susquehanna was investigating an unusual alien signal that originated from the nebula when all contact was lost. We have been ordered to enter the nebula, find the runabout, and determine the origin and cause of the alien signal. Starfleet has also advised that Romulan and Ferengi ships have been sighted in the region, so we should exercise caution since they may well have detected the alien signal as well.

 

Using a program like Tabletop Simulator or one of the alternatives.

I'm thinking 40k because the 10th edition is right around the corner and I'm interested in using that as a jumping on point, but I'm open to playing anything - Age of Sigmar, Battletech, Warmachine/Hordes all come to mind as alternatives, but I haven't been active in the hobby for a long time so I'm sure there are hundreds of newer games out there that are great too.

My big thing is I really want to play a narrative campaign of something, not just match up with randoms to play one-off battles where we barely talk. All of the games I mentioned have rules for that, with stuff like your units becoming veterans over time and your characters being consistent.

Since it's online there would be no expectations of buying anything (or participating in the irl hobby at all) to participate. We could coordinate over Discord and do things like have multiple games going at once, change games in between campaigns, spectate battles and chat, etc.

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submitted 2 years ago* (last edited 2 years ago) by ssjmarx@hexbear.net to c/ttrpg@hexbear.net
 

I love this concept. Zee spends a lot of time apologizing for it not being balanced, but balance isn't the chief concern of TTRPGs it's just a consideration and sacrificing a bit of balance on the altar of fun worldbuilding and intricate tactics is totally worth it as long as you don't go completely off the deep end.

 

jfc this is the most boring fucking game I've ever played in my life. It's not fun getting one-shotted by something that you don't know about until after its killed you at least once. There's nothing interesting about worldbuilding that's all made up of intentionally vague YoU hAvE tO fIlL iN tHe BlAnKs YoUrSeLf nonsense. There's nothing noteworthy about weapon upgrades that require you to look up a guide to see what's worth investing materials in and what's not.

And already some of you have doubtlessly gone down to comment "lmao git gud". Motherfucker it's not about difficulty. You know what was a difficult fucking game? Sekiro. That game is hard as balls and I absolutely love it, precisely because its designed in a such a way that it fixes everything about Dark Souls that sucks.

In Dark Souls, every single time you rock up to an enemy, you know exactly how you're going to defeat it. You're going to learn the patterns of its attacks, dodge at the appropriate time, and hit it in the intervals between. This is interesting once, but doing it over and over again for fifteen bosses is boring, repetitive bullshit.

In Sekiro they fixed this. Instead of literally just dodging every single attack, you have a dozen different defensive options that you have to learn and apply to different attacks. Instead of knowing how every single enemy encounter is going to go down, you have a bunch of different ninja tools that have different effects that you can experiment with.

And yet the geniuses of the gaming sphere all bashed their head cavities together and decided that SEKIRO was the bad one. The best game in the whole fucking genre, now sidelined because these morons confused a repetitive grind for difficulty. And as a result Elden Ring, which was supposed to be the masterpiece of the whole thing, is just another bland endurance test.

 

Watched the Starfield gameplay, when Todd Howard pulled out his space laser to mine iron ore it was like my soul left my body and i watched the rest of the trailer in a dissociative state.

I like Minecraft. It's a good time. I also really like Satisfactory. But every single other game that has resource mining would be better off without it. It's like hacking and lockpicking minigames, the only thing it can possibly offer to the player is a minute of annoyance - but with mining it's often hours of annoyance.

2
submitted 3 years ago* (last edited 3 years ago) by ssjmarx@hexbear.net to c/music@hexbear.net
 

nostalgia for the "kidz bop" version before the incident(s)

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