Indie Gaming

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A place to talk all about indie games, current and upcoming ones. Devs are welcomed to share what they are working on!

founded 2 years ago
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cross-posted from: https://lemmy.abnormalbeings.space/post/3637775

The list, if you don't want to watch the (whole) video:

  • Popucom
  • Zefyr: A Thief's Melody
  • Deltarune: Chapter 3 & 4
  • Dragon is Dead
  • Forgotlings
  • Vilde
  • The Alters
  • Date Everything!
  • Lost in Random: The Eternal Die
  • Warton
  • Dragonloop
  • Crown Gambit
  • Rematch
  • Star Overdrive
  • Outrider Mako
  • Shuffle Tactics
  • Ruffy and the Riverside
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Hello, fellow playdaters,

I'm Morgan, from Random Encounter Studios and my brother and I just finished developing our first playdate game. Fell in love with the device a year ago and decided to make a full fledged game on it.

It's a modern twist on arcade classics shmups, lots of actions, level ups, perks and coins! The game is about 6-8 hours length, hope you'll love it.

I'm happy to announce that ARMADA is now out on playdate, available on https://random-encounter-games.itch.io/armada (not sure if I can link something in the post but hey, i'll try)

Feel free to ask me anything about the game/studio/playdate, will be more than happy to answer!

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We Love Fish Tanks (store.steampowered.com)
submitted 3 weeks ago* (last edited 3 weeks ago) by Fiivemacs@lemmy.ca to c/indiegaming@lemmy.world
 
 

Super fun cozy fish game I discovered. Breed fish, sell em and create a fish tank for them to live in. Figured I would share with Lemmy as it just got released from beta and is current on sale.

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Hope: A Sky Full of Ghosts is a sci-fi point-and-click adventure where you, as Agatha Hope, captain a disjointed crew on a stolen spaceship.

Your goal? Escaping the corporate tyranny on Earth.

Your decisions and wits will decide the course of the mission, your relationship with the crew and whether you survive or not.

It blends the spirit of old-school point-and-click games with a deep narrative full of character and secrets.

Dialogue choices, puzzles and minigames will help you unravel the ship’s secrets and reveal your crew’s motives.

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Hey all, I made a lovecraftian game centered on text and symbols, exploring the disintegrating mind a la HP Lovecraft . The result is the short, minimalistic puzzler called The Stamp.

It’s centered around a cursed childhood symbol game and involves mirroring sentences using esoteric or mundane symbols. As it's a text-based game, there’s no combat or jump scares, just a slow descent into dissonance and seeking patterns in vain.

I really wanted the some of feel of stories like The Whisperer in Darkness and The Haunter of the Dark, where perception and language begin to slip.

If this sounds interesting, you can find it on Steam: 🔗 https://store.steampowered.com/app/3079840/The_Stamp/

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cross-posted from: https://discuss.tchncs.de/post/34809899

This was originally developed in three days for the Cozy Fall Jam 2023, and the update has been in the works for over a year 😅

I finally took the time and added the finishing touches over the easter weekend!

It's a short and simple mini-statraiser/resource-management game about helping a wizard train for a magic competition. We worked on it as a team of eight and it has adorable chibi 2D art (by @MangoCake@mastodon.social) and a completely original soundtrack!

The update added more CGs, more random events, a reworked minigame and a revised script + lots of bug fixes and quality of life stuff. It's overall a more complete experience now^^

Playing it from beginning to end should take no longer than half an hour, please give it a try :D

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Disclaimer: I am not the dev! Just a fan who follows them on Mastodon (@ColdEmber@hachyderm.io) and watched them develop this :>

There's a free demo, so please give it a try!

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Major Update Highlights

  • 64-Bit Support: Enhance your gaming performance and stability with our transition to 64-bit architecture.

  • New Boss Units:

    • Double the Challenge: Confront two powerful new boss units, each offering unique gameplay experiences.
  • Station Unit:

    • Introducing the New Station Unit: Expand your strategic options with this innovative addition.
  • Shield Upgrade:

    • Fortified Defense Mechanism: Upgrade your shields to improve defense capabilities against formidable foes.
  • Background Graphics:

    • Infinite Cosmic Space String: Enjoy a stunning visual experience with our newly designed infinite cosmic space continuous string in the backdrop.

Prepare for an upgraded adventure that combines enhanced visuals and intense challenges. Dive into the action and explore all these exciting new features!

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cross-posted from: https://lemmy.abnormalbeings.space/post/606579

The 5 discussed here, as gleaned from their video chapters, if you don't want to click [blindly]:

00:00 Intro
0:54 Yooka-Replaylee
4:24 Demon Tides
8:48 Kero Quest 64
11:48 Skylark 64
14:32 The Knightling
18:46 GearGrit Update
20:18 New Releases
21:16 Outro and Big News!

I guess that still leaves some clickbait for those interested.

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cross-posted from: https://lemmy.abnormalbeings.space/post/330384

If you are just interested in the list itself:

  • Corn Kidz 64
  • Bakeru
  • Yooka-Laylee
  • Psilosybil
  • Bomb Rush Cyberfunk
  • Raccoo Venture
  • Cavern of Dreams
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cross-posted from: https://lemmy.world/post/26351024

https://qwertyprophecy.itch.io/mortholme

The Dark Queen of Mortholme: A Short, Powerful “Anti-Game” That Has Fans Hooked

Some games want you to win. Others want you to think. And then there’s The Dark Queen of Mortholme, a 20-minute interactive narrative that throws traditional game structures out the window in favor of philosophy, inevitability, and power dynamics.

Billing itself as an “anti-game,” this short yet emotionally charged experience puts players in the role of the Dark Queen, a seemingly all-powerful villain whose domain is threatened by an unrelenting hero. No matter what you do, they keep coming back.

Why Is This Game Gaining Traction?

The comments alone tell the story—players are deeply engaged, not just with the mechanics, but with the themes and emotions behind them. Some praise its unexpectedly philosophical nature, while others wish for more endings (or, as many put it, a romance route for the hero-killing protagonist).

“Surprisingly philosophical and emotional.” — JulienBrightside “Thank you for creating this masterpiece.” — YueKaveh

“I am genuinely in awe of how good this game is.” — doomsterr

Meta-Narrative Meets Player Choice

At its core, The Dark Queen of Mortholme plays with the illusion of agency. You are given power, but only to a point. The hero’s progression and persistence mirror classic Souls-like tropes, but this time, the player is the boss—the one meant to fall so the story can move forward.

Some players have even tried gaming the system, finding ways to manipulate the hero’s patterns and force them to quit rather than achieving a conventional victory. Others feel deep sympathy for the Queen, lamenting her inevitable fate at the hands of an unrelenting protagonist.

What Fans Want Next

While the game is being received overwhelmingly well, fans have one major request:

📌 More endings. 📌 More interactivity. 📌 A romance route for the Queen. (Of course.)

With its strong writing, compelling gameplay loop, and powerful themes, The Dark Queen of Mortholme has already cemented itself as one of those indie gems that sticks with you. Whether the developers choose to expand on it remains to be seen, but one thing is clear—this game is making people feel something, and that’s always worth celebrating.

Here is a Link to Gameplay Footage https://youtu.be/ih5d7cLxiN8

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