RetroGaming

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I have been really into Half-Life 1 and just recently finished the first 2 expansions.

Opposing force was awesome. I loved all the new weapons. The expanded lore into the kinds of research that Black Mesa was doing was nice. And the HECU squad mates were so much more helpful than the scientists and Barneys.

Blue Shift on the other hand was much shorter and didn’t have any new weapons but it did have a bigger focus on the lore of black mesa and had references to Half-Life, Opposing Force, and even Decay. Dr. Rosenberg did a lot of exposition to explain the lore further as well. Overall it was a good experience with very little downtime compared to Half-Life.

I’ve even started playing Decay now with my 8 year old and we are having a lot of fun with that. Its mission structure compared to the unbroken chapter structure of the rest of the games is quite the difference but it works with the co-op gameplay. We are only about 4 missions in but I look forward to experiencing more of it. Dr Rosenberg is back too so I love that it’s another perspective of the events that happened in the other expansions and base game.

I just wanted share my thoughts and maybe here more of the community thoughts as I just love Half-Life despite never really experiencing it until last year

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From the description:

In this episode of PC-88 Paradise, I finally learn how to play Falcom's classic, "Sorcerian", which was a huge hit action RPG in Japan which received several expansion packs! The game was also released in North America for MS-DOS PC's. Can I actually learn to play and finish the original PC-88 version of the game?!

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submitted 4 days ago* (last edited 4 days ago) by atomicpoet@lemmy.world to c/retrogaming@lemmy.world
 
 

Its Steam page deliberately sells this as "Slavjank". And yeah, I guess that's what it is -- a janky mess full of bugs.

This FPS was released in Russia all the way back in 2006, pretty much stayed in Russia for 18 years, then suddenly got a worldwide release last year with English localization.

The voice acting is hilarious. And despite all the bugs -- and the greenish-brown colour palette -- there's fun to be had here.

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I think keeping the charm of 2d sprites within a world that feels 3d has been done very well, it feels really ambitious for a fan project but definetly has a lot of potential.

Itch.io link: https://undreamedpanic.itch.io/gamma-emerald

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cross-posted from: https://fedia.io/m/europe@feddit.org/t/2170141

Country Statements of support Threshold Percentage Signatures required
Austria 10162 13395 75.86% 3233
Belgium 13911 14805 93.96% 894
Bulgaria 4597 11985 38.36% 7388
Croatia 4163 8460 49.21% 4297
Cyprus 565 4230 13.36% 3665
Czechia 7421 14805 50.12% 7384
Denmark 12032 9870 121.90% 0
Estonia 3035 4935 61.50% 1900
Finland 15319 9870 155.21% 0
France 49153 55695 88.25% 6542
Germany 98063 67680 144.89% 0
Greece 5018 14805 33.89% 9787
Hungary 9902 14805 66.88% 4903
Ireland 10353 9165 112.96% 0
Italy 24712 53580 46.12% 28868
Latvia 2679 5640 47.50% 2961
Lithuania 5123 7755 66.06% 2632
Luxembourg 946 4230 22.36% 3284
Malta 533 4230 12.60% 3697
Netherlands 26374 20445 129.00% 0
Poland 53599 36660 146.21% 0
Portugal 8402 14805 56.75% 6403
Romania 12377 23265 53.20% 10888
Slovakia 4987 9870 50.53% 4883
Slovenia 2473 5640 43.85% 3167
Spain 36391 41595 87.49% 5204
Sweden 19849 14805 134.07% 0

Just under 3000-4000 people are required per country in Lithuania, Latvia, Malta and Luxembourg. Come on now... that's a small town and in some places even just a village. Are there really that few gamers in those countries?

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And here's the screenshot for the C64 version:

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Plus I cloned my Wii's NAND so I have all of the Virtual Console games and savegames, and I also dumped all of my GameCube memory cards and put everything to the Dolphin memory cards images.

Everything is cool and future-proof now!Highly recommend doing this if you have a working Wii - just install Homebrew Channel and CleanRip.

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You know how people say the PC never had good platformers? Those people are out of their minds. But I get it—when your only exposure to “PC gaming” is Minesweeper and some blurry memories of Oregon Trail in the school lab, you're not exactly primed for this wonderful world of keyboard mashers.

But buried under all that VGA static is gold. Here are games made for the beige box, and nowhere else. Let’s dig ‘em up:

  1. Bio Menace (1993)

"The CIA has learned that gigantic mutants are wreaking havoc in Metro City and their sources say that the destruction is caused by a scientist calling himself Dr. Mangle. For this reason, they send Snake Logan, the CIA's top secret agent, on a dangerous mission: fly over Metro City, investigate what’s going on, then report back to the captain. Unfortunately, Snake’s plane is shot down, forcing Snake to walk the streets and kill mutants."

https://www.mobygames.com/game/236/bio-menace/

  1. Hocus Pocus (1994)

"Hocus Pocus is a young magician apprentice who has two goals in life: to join the Council of Wizards in the land of Lattice, and to marry his sweetheart Popopa. Unfortunately, both objectives cannot be accomplished without embarking on a long and dangerous journey to gather magical crystals on behalf of the wizard chief Terexin. The quest for career and love begins!"

https://www.mobygames.com/game/515/hocus-pocus/

  1. Vinyl Goddess from Mars (1995)

"In the year 200 billion a small ship races across the galaxy taking The Vinyl Goddess From Mars to the esteemed intergalactic B Movie convention. In mid transit, a meteor shower strikes without warning and the ship is engulfed in a sea of rocks and debris. Badly damaged by the cosmic storm, the ship careens off course. Desperately, The Vinyl Goddess twists knobs and pulls levers to regain control. The best that she can hope for is to eject and let the ship crash land on the strange planet below. It's up to you to help the lovely goddess find and repair her ship and collect all of her belongings before it's to late to reach the convention."

https://www.mobygames.com/game/1381/vinyl-goddess-from-mars/

  1. Monster Bash (1993)

"The evil Count Chuck has kidnapped all the world's animals in order to turn them into soldiers in his dark army. Johnny Dash's dog, Tex, has been captured along with the other animals, and it's up to him to enter the Night World and save him!"

https://www.mobygames.com/game/1008/monster-bash/

  1. Xargon (1994)

"An archaeologist named Malvineous Havershim was studying strange ruins in Madagascar, remnants of buildings constructed during the age of a long-forgotten civilization of the mysterious Blue Builders. One day Malvineous spotted glyphs on one of the structures. As he attempted to translate them, Malvineous was hit by a wave of gas and fainted. In his dream, a talking eagle named Silvertongue tried to warn him of upcoming dangers. The archaeologist awoke in a strange and hostile world, unable to understand anything. With Silvertongue's guidance, Malvineous will have to overcome all dangers and eventually confront Xargon, the tyrannical ruler of that world."

https://www.mobygames.com/game/1057/xargon/

  1. Secret Agent (1992)

"As Agent 006, you are the world's only hope: the terrorist organization known as the D.V.S. has captured the blueprints to a new, powerful weapon known as the "Red Rock Rover". Your mission is to infiltrate several islands occupied by the D.V.S. and retrieve each part of the blueprints. The shareware version only has the first episode available; the registered version consists of three installments, packed as separate executables."

https://www.mobygames.com/game/982/secret-agent/

  1. Cosmo's Cosmic Adventure (1992)

"On a trip with his parents to every kid's favorite place in the universe (Disney World, of course), Cosmo becomes stranded on a planet, his parents vanished. You direct him as he runs and jumps through different lands, such as alien tropics, haunted forest, ice cave, and future world, to find his parents. Along the way he encounters the various platform baddies that he must either jump to death in the classic style or destroy with bombs. Bombs are also useful for finding secrets. Cosmo is also armed with suction cup arms which he can use to climb up tall walls."

https://www.mobygames.com/game/910/cosmos-cosmic-adventure/

  1. Realms of Chaos (1995)

"Endrick, the warrior, and Elandra, the sorceress, have to travel through 26 levels, split into 3 'episodes' to find the source of what's corrupting the land of Mysteria. Endrick uses his sword to fight enemies in close combat, and Elandra uses a supply of gems to blast them with fireballs from a distance."

https://www.mobygames.com/game/913/realms-of-chaos/

  1. Claw (1997)

"Captain Claw, also called "The Surveyor of the Seven Seas", is an infamous and successful pirate. The feats of Nathaniel Joseph Claw are legendary as is his ability to slip out of situations and find treasure. Frustrated, the Cocker-Spaniard Kingdom issues a gigantic reward of one million gold pieces for the Captain's capture. This attracts legions of bounty hunters to Claw's tail, and eventually he is captured by Captain Le Reux and imprisoned at La Roca. However, even in prison, Claw's luck continues to work, as he stumbles across an old letter from Edward Tobin containing the location of the "Amulet of Nine Lives", a mystical item said to grant near-immortality. Inspired by this new challenge, Captain Claw manages to break out of his prison cell and embarks on a perilous journey."

https://www.mobygames.com/game/1123/claw/

  1. Jazz Jackrabbit 2 (1998)

"Jazz the jackrabbit was just about to marry his girlfriend Eva Earlong, when his arch-nemesis, the turtle Devan Shell, stole the wedding ring. To add insult to injury, Eva's hostile mother has locked Jazz and his brother Spaz in a dungeon. The two hares must escape, retrieve the precious jewel, and punish Devan for his evil deeds."

https://www.mobygames.com/game/1348/jazz-jackrabbit-2/

So yeah—turns out the beige box had platforming chops. These games were killer, not shovelware filler. All of them have charm, grit, and sometimes suction-cup arms.

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Hope: A Sky Full of Ghosts is a sci-fi point-and-click adventure where you, as Agatha Hope, captain a disjointed crew on a stolen spaceship.

Your goal? Escaping the corporate tyranny on Earth.

Your decisions and wits will decide the course of the mission, your relationship with the crew and whether you survive or not.

It blends the spirit of old-school point-and-click games with a deep narrative full of character and secrets.

Dialogue choices, puzzles and minigames will help you unravel the ship’s secrets and reveal your crew’s motives.

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I've been getting back into the classic Close Combat games, and they're some of my very favorite of the wargame genre.

I'm curious what retrogaming's favorites are. I'm not too particular on what constitutes a "wargame," it could be anything from Final Fantasy Tactics to Steel Panthers.

To throw a couple more out, I really enjoyed Rome: Total War for the 4x strategy and the Combat Mission games for their simulation systems as well.

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One of the Saturn’s oldest emulators got its first update in nearly a year last month, with SSF preview version 34 sporting a bevy of technical improvements. Many of the preview versions of S…

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Ecco the Dolphin, a classic from the 1990s, is making a return with both remasters of its original titles and a brand new game. This revival was confirmed in an interview with Xbox Wire and will be led by series creator Ed Annunziata.

Development Team and Games

All members of the original development team are reuniting for these projects, including Annunziata who stated: "Me and the entire original team are going to remaster the original Ecco the Dolphin and The Tides of Time games". Following these remasters, they plan to create a new, third game with contemporary play mechanics.

Release Schedule

The countdown on the official Ecco the Dolphin website points to April 25-26, 2026 — approximately 353 days from now. While specific platforms haven’t been confirmed yet, Xbox Series X|S releases and PlayStation 5 versions are likely.

This revival comes after a long hiatus for the franchise, with the last entry released in 2000. SEGA had previously filed trademarks for Ecco-related properties in Japan on December 27, 2024.

Gameplay and Reception

The original Ecco games were notable for their unique underwater gameplay, atmospheric storytelling, and high difficulty level. This new release aims to capture both the spirit of the past and enhance it with modern sensibilities.

Reviving Classic IPs

This is part of SEGA's broader strategy of resurrecting classic properties like Jet Set Radio and Crazy Taxi.


What do you think about seeing Ecco the Dolphin back in action after so many years?

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Rich Whitehouse, the creator behind BigPEmu, is set to launch his new and improved Killer Instinct emulator in beta. Initially a fully-commercial project, funding had been pulled back in March this year, but now it seems that enough support has come through on Patreon to keep the development going.

According to Rich Whitehouse's statement, the beta release will be made available in just a few days, giving fans of the classic fighting game an exciting opportunity to try out what could very well be the best way to experience Killer Instinct and Killer Instinct 2.

Some key features include:

  • Silky Smooth Multiplayer
  • Brand New Stereo Sound Script
  • Fast MIPS III Interpreter

You can gain access to the emulator by backing Rich on Patreon.


What aspects of this new emulator do you think will most improve the gameplay experience?

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Picked up a Hyperkin Dreamcast cable that outputs via HDMI. I tried it out and it’s displaying in this tiny box on my TV. The box on the cable has no settings and the TV is a 1080 Sony Bravia.

I’m not sure what options I have aside from stretching the image via the TV settings but if anyone can assist, it would be appreciated. Thanks.

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Pre-ordered Shantae Risky Revolution last year, finally came in today. (Loving it so far). But I'd like to upload the MD5 Checksum so that emulators can validate it.

Where should I upload the files to?

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You know that sensation of seeing something unfinished? I wish there were a word for that. But I bet you know what I’m talking about.

When you look over at some IKEA furniture you bought a few years ago—maybe a table—and you haven’t assembled it yet. You want to. Maybe you even opened the box, but never finished it.

Or when you see a book on your shelf. You started it, made it to Chapter 6. The old bookmark still pokes out. Every so often, you take it down, glide your hand along the cover, then the spine—but you just don’t have it in you to crack it open and keep reading.

Personally, I get that feeling a lot. Looking at my Steam library. Which, by the way, now numbers in the thousands. But when I scroll through it, the same question keeps popping up:

Why is it that finishing something so small… often feels so big?

I think the answer has less to do with the thing itself—and more to do with what the thing represents. It’s about time. Memory.

You started it when you were younger. And for your younger self’s sake, you want to finish it. But time moves on. You’ve got responsibilities. You’ve got to be a grown-up.

And yet, these things stick around. They’re like ghosts. Hovering. Whispering.

For me, one of those ghosts was a top-down shooter I bought in 2015. That was the year I went full-bore into Steam. I embraced PC gaming with gutso. I went on a buying spree—probably bought too much. Hell, I still do. But back then I definitely did. Because games were dirt cheap.

I thought to myself, “It’s never going to get cheaper than this.”

You’ve got to understand—before 2015, I was mostly a console gamer. Xbox 360, Wii. But I swore off new consoles. Everything was getting too expensive. And even old consoles felt overpriced at the time. Which is hilarious now. Retro gaming today is a luxury hobby.

But PC? On PC, I could get great games for a dollar. Not just shovelware—classics. So I bought every good game I could find around that price.

One game stood out.

Not because I was new to PC gaming—I wasn’t. I’d done plenty of PC gaming in the ‘80s and ‘90s. And one of my favorite genres was the top-down shooter. I grew up with Alien Syndrome on the Commodore 64. Later, I played it again on the Sega Master System. But the C64 version? Absolutely amazing.

In the ‘90s, top-down shooters started picking up serious steam: Catacomb (not 3D, the original), Take No Prisoners, Alien Breed, MageSlayer. There was just something about that genre I loved.

Don’t get me wrong—I like run-and-gun games. I like first-person shooters. But top-down shooters? They scratch a different itch. Tactical. Strategic. Like watching four planets at once. That’s why I love them.

So in 2015, I saw this top-down shooter going for a dollar. It looked solid. Not amazing, but well above average. It scratched that nostalgic itch. So I bought it.

That game was Shadowgrounds.

I remember firing it up—and man, it hooked me. The voice acting? Comically bad. The cutscenes? Deep in the uncanny valley. But it had a thing. You’re a maintenance worker on Ganymede, one of Jupiter’s moons. A human colony, far from Earth. And everything goes wrong.

You’ve got a flashlight and a gun. Aliens start attacking—and they’re afraid of the light. At first.

So you’re constantly sweeping the flashlight to keep them at bay. But they flank you. From behind. From the sides. It becomes this constant dance: aim the light, shoot, move, aim again. And the enemies escalate—more violent, more grotesque. But you’re collecting weapons too: machine guns, shotguns, grenade launchers. And once you hit the heavy artillery? It’s game on.

I loved it. I sank hours into it.

But I never made it past level one.

Why? The save system was beyond stupid.

Level one takes at least half an hour. There are no checkpoints. You can’t save mid-level. The only time the game saves is when you beat a level.

And level one on medium difficulty? Hard.

Every time I played, I’d sink time into it… then quit. Later I’d try again—on a new machine, a new install, a new Steam Deck. Always restarting. Always back at level one.

You get five lives. Die five times? Game over.

I didn’t finish it. But it haunted me.

Not just because I liked the game—but because I liked the genre. And because, at the time, top-down shooters were making a quiet comeback.

Hotline Miami. The Hong Kong Massacre. Redeemer.

Even Halo released two top-down shooters—Spartan Assault and Spartan Strike. Nobody talks about them, but they exist. And they’re good.

Shadowgrounds was an early entry in that revival. It came out in 2005—when top-down shooters weren’t even a blip. Its physical box described it as “Doom 3 meets Smash TV.” Hilarious.

Because it’s nothing like either. But I get why they said it: in 2005, people didn’t remember Alien Breed. They needed a frame of reference.

Truth is, Shadowgrounds is a spiritual successor to Alien Breed. Even the aliens move similarly.

And there’s irony in all this—because the first-person shooter, the juggernaut genre of PC gaming, owes its existence to the top-down shooter. Catacomb 3D—id's first FPS—was a 3D version of Catacomb, a top-down shooter.

Early FPS level design was heavily influenced by top-down layouts. And for good reason. Top-down is tactical. You see everything. FPS is about surprise. Each room is a mystery.

But in the '90s, FPS games had one major flaw: the maps. You got lost easily. I remember getting lost in Heretic constantly, opening the map just to navigate—at which point, it basically was a top-down shooter.

Eventually, game design improved. But that early influence stuck.

By the 2000s, though, 2D was considered outdated. AAA games had to be 3D. On the N64, for example, I can’t recall many 2D games. Maybe a few—but you could count them on one hand.

In the early 2000s, 2D existed mostly on handhelds or as low-budget PC games. Shadowgrounds was one of those. A premium budget title. Not AAA, but made with care.

It wasn’t 2D either—not exactly. It was 2.5D. Fully polygonal models. 3D character models. But with that classic top-down perspective.

You could tell they put love into this thing. The level design, the weapons, even the soundtrack.

Speaking of the soundtrack—phenomenal. One of the best I’ve heard from that era.

The composer? Ari Pulkkinen. Yeah, the guy who later did Angry Birds and Trine. This was one of his first soundtracks. And the guitars? Played by Amen, the guitarist from Lordi.

Which is wild, because Lordi won Eurovision in 2006—the year this game hit its marketing stride. And they barely promoted that connection! They thank Lordi in the credits, but that’s it.

Anyway, Shadowgrounds mattered. Not just to me. It helped kick off the top-down revival.

Five years later, Team17 brought back Alien Breed with the Alien Breed Trilogy. And they went back to the top-down perspective, even though they’d shifted to first-person years earlier with Alien Breed 3D.

Valve got in on it too—with Alien Swarm. Originally using Unreal Engine, then ported to Source.

Top-down shooters were back. And for me, the 2010s were defined by them.

My favorite game of all time? Hotline Miami. Best soundtrack I’ve ever heard in a game. Incredible story. There are documentaries about it—and rightly so.

Other recent favorites: OTXO—brilliant. The Ascent—phenomenal atmosphere. Neon Chrome—oozes that midnight feel.

This genre? It keeps delivering.

And yet… every time I launch Steam, there it is. Shadowgrounds. Staring me down.

Why haven’t you finished me?

Like a ghost. Like the Telltale Heart—beating in the floorboards.

I must’ve played level one for six, maybe seven hours over the years. Last weekend, I woke up and said:

“Today is the day. I’m going to finish this damn game.”

I checked online—estimated playtime was six hours. So I fired it up. On Easy mode.

I played it slow. One level at a time. Do a chore, come back. Go for a walk, come back.

I didn’t finish Saturday. Made it to level 8. The Emicron Research Facility.

And I started loving the game.

Even the voice acting. Once I realized it wasn’t serious, it became endearing. The main character—a maintenance guy who somehow becomes a badass alien-killer—had real John McClane vibes.

The aliens? Unique. One had Gatling guns for arms. Another could cloak but if you shined your flashlight at it—boom, there it was.

I love that “alone in space, fighting aliens” trope. It never gets old.

Saturday night, right before bed, I told myself: Tomorrow. No excuses. Finish it.

Sunday morning, I showered, ate, sat down—and dove in.

The final boss? Brutal. Even on Easy. I died on my first attempt.

Then I realized: I hadn’t upgraded a single weapon.

How did I play this entire game without upgrading once? Because the upgrade system feels hidden. You don’t press Escape or Tab. You press Enter.

So I upgraded. Tried again. Got impatient—took too many shortcuts and paid the price. Used up all my lives. Game over.

Third time, I played smart. Tactical. Terminator mode. Cleared the level with precision.

I made it to the boss room. Both of us had one sliver of health left. Either he died or I died. All it took was one shot.

I fired.

Bam.

Boss died.

I won. Trigger the final cutscene which revealed a twist in the story. Then the end credits.

And I felt it. Deep in my gut. Ten years. Finally finished.

Not a big accomplishment in the grand scheme. I wouldn’t compare it to, say, having a child.

But it meant something.

It was a gift to my younger self. And to the present me, too.

That’s what I love about games like this—single-player campaigns where you’re not competing against someone else. You’re competing against yourself. Outwitting the computer. Pushing through. Growing.

When I beat that final boss, I sat back and said out loud, “I really did it.”

I tied off an old thread from my past.

And now?

Shadowgrounds is done. I’m uninstalling it from all my machines. Because I’m finished.

And it’s finished, too.

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