this post was submitted on 05 Apr 2025
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cross-posted from: https://jlai.lu/post/17548675

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[–] Natanox@discuss.tchncs.de 93 points 6 months ago (56 children)

I'm still flabbergasted we've arrived at games costing 100€ now. Not some collector's edition, just the normal game. On a console that'll set you back 500€ on its own, not to mention the service subscriptions. Even the god damn next-gen improvements for existing games supported through backwards compat now cost a 2-digit sum. What's next, subscriptions for device features (which you already paid big money for) to work like it's a freaking BMW? It's just utter insanity, and people are still paying for all that shit.

[–] DmMacniel@feddit.org 22 points 6 months ago (14 children)

Those backwards compat costs ain't optional either. Either payup (for each game) for super HD or don't play your existing games at all.

[–] Natanael 14 points 6 months ago (2 children)

There's a difference between switch 2 edition (upgraded versions) and original switch 1 versions. It can run both, you don't need the upgrade (unless you want the newer features).

[–] kautau@lemmy.world 6 points 6 months ago (2 children)

Do the switch 1 titles run in native (e.g. not upscaling) 1080p without paying more since that should just be a simple render change?

[–] Natanael 6 points 6 months ago* (last edited 6 months ago)

Games that ran at 1080p in docked mode should be able to do that on Switch 2, presumably the console could be smart enough to run the game at that resolution even in portable mode.

Otherwise, that definitely depends on the game engine and game programming. Not every game can handle arbitrary resolution changes.

[–] Chrobin@discuss.tchncs.de 2 points 6 months ago

Some games will be getting free updates for that, yes.

[–] DmMacniel@feddit.org 1 points 6 months ago (1 children)

Uh do you have a source on that? Because both have a different architecture.

[–] Natanael 2 points 6 months ago* (last edited 6 months ago) (1 children)

It's all ARM with hardware from the same OEM.

Yes there's a lot of big differences, but Nintendo certainly demanded backwards compatibility from nVidia, so any major CPU and GPU instructions which games are dependent on are certainly either still implemented or emulated properly.

https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/compatible-games/

They're still in the testing process for compatibility. Any change can break assumptions the developer made, even if it's just tiny, so some games might need patches, but so far that's very few games.

[–] DmMacniel@feddit.org 0 points 6 months ago (1 children)

So you don't okay

Yes the switch and the switch two uses ARM architecture but an arm5 differs enough from arm7 that you need a translation layer.

But what would give Nintendo more money, Proton on the system preinstalled or demanding the customer to pay up (which afaik was on one of the screens to see during the direct)

[–] Natanael 4 points 6 months ago* (last edited 6 months ago)

https://www.nintendo.com/us/gaming-systems/switch-2/tech-specs/

It explicitly mentions that switch 1 game cards works, without an asterisk. Wouldn't be nice to state that and then don't support the games without paying extra. The only thing they've stated on that is the compatibility thing from the prior link, and that specific games have paid upgrades but don't need payments to play the original version.

(unless the upgrades are equivalent to a big DLC with significant content addons that's pretty greedy, IMHO, but it's still not required to play 🤷)

https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/switch-2-edition/?srsltid=AfmBOooHHEbAejpkZs6Tbv7W6MFclD7y1Q27hSVk7sTCGncgApkj5s1V

The Nintendo Switch™ 2 Edition of a game is a bundle that includes the original game and its upgrade pack,

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