this post was submitted on 22 Apr 2025
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Factorio
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Are you defending against expansion parties or pollution attacks?
Either way spitter acid has splash damage and ideally you would have a one time gap between turrets to negate the splash.
Also, you have bots, why are you using an ammo belt?
Mostly just defending against expansion in this position so this number of turrets is probably overkill.
I'm sure this design is a long way from optimal. My logic at the time I built it was something along the lines of:
This has given me some ideas for experimenting with different layouts, thanks