this post was submitted on 22 Apr 2025
55 points (100.0% liked)

Factorio

1346 readers
9 users here now

A Lemmy community for the game Factorio made by Wube Software.

Rules

founded 2 years ago
MODERATORS
 

Some random defenses from my vanilla game

all 9 comments
sorted by: hot top controversial new old
[–] urda@lebowski.social 8 points 1 month ago

Cmon down to “Big Belt o Ammo” where we got all the ammo you need, on a belt.

[–] jet@hackertalks.com 4 points 1 month ago* (last edited 1 month ago) (1 children)

Hear me out.... Dragon's Teeth!

[–] ns1@feddit.uk 3 points 4 weeks ago

Good idea, would help keep them away from that bit of wall

I really gotta get back into this game

[–] slazer2au@lemmy.world 2 points 1 month ago (1 children)

Are you defending against expansion parties or pollution attacks?

Either way spitter acid has splash damage and ideally you would have a one time gap between turrets to negate the splash.
Also, you have bots, why are you using an ammo belt?

[–] ns1@feddit.uk 2 points 4 weeks ago* (last edited 4 weeks ago)

Mostly just defending against expansion in this position so this number of turrets is probably overkill.

I'm sure this design is a long way from optimal. My logic at the time I built it was something along the lines of:

  • just want to squash as many turrets as possible into the space available
  • requestor chests are expensive, bots can be slow and get shot down, and I was worried that chaining the turrets might lead to ammo shortages. You might have noticed that the belt is being fed by bots in this case via a single chest.

This has given me some ideas for experimenting with different layouts, thanks