this post was submitted on 01 May 2025
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[โ€“] De_Narm@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (1 children)

I've put about 60h into Metaphor Re:Fantazio last month. It's a great follow-up to Persona 5, but there are some bad thing here as well. Within my 60h, while doing literally everything I could along the way, I'm currently in the dungeon to get the spear. I'm on hard mode.

Let's start with the good, compared to P5:

  • Always ranking up social links when interacting with them is so much better. Gone are the days of small talking 5 times until someone wants to rank up.
  • Overworld battles are such a time save. They where in P5 too, but I never got it since I didn't rank up Ryuji much until I got to Maruki.
  • I love the idea behind the Gauntlet Runner. Planning out routes to optimally spent days is awesome. Well, it would be, but except for Brilehaven, there wasn't even a single crossroad on the map.
  • Archetypes are great and switching them for every party member is a much appreciated increase in customization.
  • I love the human designs.

Now, the bad stuff:

  • Mana regeneration skills. There is just no resource management left once you add them. Just yesterday, I did the first level of the spear dungeon, the one with the magic fog. Instead of thinking about perserving mana, it just went Attack Enemy -> Squad Attack -> Kill almost everything with effective Magic -> Plunder Magic -> Stun Round -> Plunder Magic until you last turn and end it. It's boring to be honest, but less so than Mage grinding for mana, which would happen eventually, because I won't leave the dungeon unless forced to.
  • Archetypes are great, yes, but I have no incentive anymore to use new characters. I already invested much into the early ones and really like them - except for Heismays sudden turn to racism.
  • There is no enemy variaty. The first floor I mentioned was gigantic. It had 2 types of enemirs, both are recolours.
  • There's too much busy work every day for optimal play, which I will always go for. Take a shit -> Shower -> Search the pantry -> Cook while on the road -> Then do your activity.
  • Having a discount day every week just means that everything is bought at a discount. Feels pointless and just moves the current main dungeon from the first thing I do down to the first thing last the next discount day.
[โ€“] Ashtear@lemm.ee 2 points 1 month ago

The social link advancement change was a pretty good move. I suspect that's how it's going to be going forward with Persona.

MP management is certainly a little weird in the game, but I think if I ever replayed it, I would just two-day all the major dungeons and not worry about it.

By the way, you can cut down the bathroom usage to Idlesday only.