De_Narm

joined 2 years ago
[–] De_Narm@lemmy.world 21 points 1 day ago* (last edited 1 day ago) (1 children)

That's actually a common practice in some areas. I saw people doing it in London for example.

[–] De_Narm@lemmy.world 8 points 2 weeks ago (4 children)

Ich bin etwas zwiegespalten. Mehrweg ist immer besser, keine Frage. Ich will allerdings wenn möglich auch gar kein Plastik in der Nähe meiner Nahrungsmittel, gerade wenn sie warm sind. Dann lieber vor Ort essen, oder direkt selbst backen.

[–] De_Narm@lemmy.world 46 points 2 weeks ago* (last edited 2 weeks ago) (20 children)

Das macht mich glücklich, auch wenn er im Zweifel durch einen noch schlimmeren Menschen ersetzt wird sollte es zu Neuwahlen kommen. Aber jetzt noch komplett zu scheitern wäre einfach der perfekte Abschluss seiner Karriere.

[–] De_Narm@lemmy.world 17 points 2 weeks ago (1 children)

God of War 2018 isn't the same as God of War 2005, I'm not that old.

[–] De_Narm@lemmy.world 2 points 3 weeks ago (1 children)

How did you support yourself after getting out?

[–] De_Narm@lemmy.world 14 points 3 weeks ago (1 children)

Do you know why one would ever do that? 20(02/05)25 feels like the "Don't Dead Open Inside" of dates.

[–] De_Narm@lemmy.world 3 points 3 weeks ago

Afaik, they are. It's just that third party developers would need to optimize their file sizes heavily for the great pay off of reducing their profit margin. They already didn't want to do that for the Switch and Nintendo now enables them to not do it to incentivize more ports.

At least in Japan, I think, every 1st party game comes on the cartridge, pretty much every third party game except for Cyberpunk comes as a code.

[–] De_Narm@lemmy.world 10 points 3 weeks ago

These games are meant to be played in 1st person and 3rd person is just an after thought. In this case, yes, that's maybe just laziness or more likely they didn't have time for low priority stuff.

[–] De_Narm@lemmy.world 15 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

There is nothing hard about 3D rotation, at least not for people successfully building a 3D open world game of that scope. Their characters can turn and you have a direction, there is no difference to walking in that sense.

If anything, assuming this is about NPCs, they didn't want to create animations for that and just turning them mid animation looked stupid.

As for the PC, automatically turning the player is honestly a bad idea in first person. It can be disorienting for some players.

[–] De_Narm@lemmy.world 2 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I've put about 60h into Metaphor Re:Fantazio last month. It's a great follow-up to Persona 5, but there are some bad thing here as well. Within my 60h, while doing literally everything I could along the way, I'm currently in the dungeon to get the spear. I'm on hard mode.

Let's start with the good, compared to P5:

  • Always ranking up social links when interacting with them is so much better. Gone are the days of small talking 5 times until someone wants to rank up.
  • Overworld battles are such a time save. They where in P5 too, but I never got it since I didn't rank up Ryuji much until I got to Maruki.
  • I love the idea behind the Gauntlet Runner. Planning out routes to optimally spent days is awesome. Well, it would be, but except for Brilehaven, there wasn't even a single crossroad on the map.
  • Archetypes are great and switching them for every party member is a much appreciated increase in customization.
  • I love the human designs.

Now, the bad stuff:

  • Mana regeneration skills. There is just no resource management left once you add them. Just yesterday, I did the first level of the spear dungeon, the one with the magic fog. Instead of thinking about perserving mana, it just went Attack Enemy -> Squad Attack -> Kill almost everything with effective Magic -> Plunder Magic -> Stun Round -> Plunder Magic until you last turn and end it. It's boring to be honest, but less so than Mage grinding for mana, which would happen eventually, because I won't leave the dungeon unless forced to.
  • Archetypes are great, yes, but I have no incentive anymore to use new characters. I already invested much into the early ones and really like them - except for Heismays sudden turn to racism.
  • There is no enemy variaty. The first floor I mentioned was gigantic. It had 2 types of enemirs, both are recolours.
  • There's too much busy work every day for optimal play, which I will always go for. Take a shit -> Shower -> Search the pantry -> Cook while on the road -> Then do your activity.
  • Having a discount day every week just means that everything is bought at a discount. Feels pointless and just moves the current main dungeon from the first thing I do down to the first thing last the next discount day.
[–] De_Narm@lemmy.world 47 points 3 weeks ago (2 children)

It's incredible how seemingly effortlessly Cranston pulls off Hal again. One friendly smile and the whole mental image I got from Breaking Bad is forgotten.

[–] De_Narm@lemmy.world 5 points 3 weeks ago (1 children)

It's interesting to see how your rating actually went down from the last summary I've seen (the one in German). However, this time around your mother's reaction actually does sound worse.

Honestly, you've described her as someone I'd not want to even keep in contact with. But that's of course entirely up to you. Best of luck on your journey in any case!

102
ich💩iel (lemmy.world)
submitted 3 months ago* (last edited 3 months ago) by De_Narm@lemmy.world to c/ich_iel@feddit.org
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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