this post was submitted on 15 May 2025
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Adventure / Point-and-Click / Narrative Games

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Point-and-click adventures were at the center of the games industry in the '90s. What would it look like for one to get a big budget in 2025?

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[–] mindbleach@sh.itjust.works 2 points 2 months ago

AAA just means it cost a shitload of money. That only happens when people figure there's a market for it. Publishers don't spend one bajillion dollars unless you can promise ten bajillion with a straight face.

The best bet for that is probably comedy? Same as it ever was, I guess. Disco Elysium is a modern point-and-click game with some dice-rolls tacked on, and the draw is your absurd inner monologue. Full voice-acting was definitely the right move.

What'd fascinate people nowadays is an explosion of interactions. Have a Monkey Island level of inventory and NPCs, and have some unique stupid thing happen for every possible combination. If some of that accidentally implies alternate solutions to obstacles, great, roll with it. It's like an immersive sim! A famously profitable and stable genre.