this post was submitted on 16 May 2025
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[–] Psythik@lemm.ee 10 points 1 month ago* (last edited 1 month ago) (1 children)

Agreed, and that's one of the main reasons why the Apple headset failed (other than the price, and the fact that it's a VR headset that can't play VR games, of course).

Three things need to happen before outdoor VR/headset AR becomes mainstream:

  1. It needs to look like a normal pair of glasses,
  2. It needs a to have mainstream software support,
  3. It needs to be affordable (less than $500, ideally under $300).
[–] Soggy@lemmy.world 13 points 1 month ago (3 children)

1 can never happen, at least if you're defining "normal" as currently fashionable sunglasses. AR maybe, but VR needs full color displays at a certain distance so the eye can focus and it needs to block out other light sources. And then the power source and computer needs to connect somehow. Maybe, as in sci-fi maybe, we can develop a superdense high-definition display that beams directly into the retina while compensating for the lens, variable focus, and general motion of the eye so it can sit an inch away and look crisp, but I can't imagine that being realistic this side of fifty years (and it doesn't solve the energy or processing problems). VR is either not going to be mainstream in our lifetime or everyone is going to accept wearing a shoebox on their face for the experience.

2 and 3 are reasonable requests, there should be headsets that are as attainable and compatible as a standard monitor.

[–] name_NULL111653@pawb.social 1 points 1 month ago* (last edited 1 month ago)

I think fashion will change to fit the technology, honestly. It's happened before with smartwatches (somewhere down the line we decided a square black "mirror" on the wrist actually looks pretty darned cool if you design it right).

Look at cyberpunk for examples. In general their design team did really, really well, and while many wouldn't adopt the chunkier bits, I'd certainly opt for that style.

For a real life example, we have the Hyperion Thinview (an fpv headset) that shows practicality for that form factor. Not the best, but throw in Meta levels of screen density and high-tech optics and yeah I think it's possible in that thin compact design.

[–] Knock_Knock_Lemmy_In@lemmy.world 1 points 1 month ago (1 children)

1 can never happen, at least if you're defining "normal" as currently fashionable sunglasses.

https://www.evenrealities.com/en/g1

Add an electrochromic layer for VR.

[–] Soggy@lemmy.world 4 points 1 month ago (1 children)

Electrochromic displays don't emit light or have anywhere near the color capacity necessary here.

[–] Knock_Knock_Lemmy_In@lemmy.world 1 points 1 month ago (1 children)

The Electrochromic layer is to block/reduce the outside world for a better VR experience.

[–] Soggy@lemmy.world 1 points 1 month ago (1 children)
[–] Knock_Knock_Lemmy_In@lemmy.world 1 points 1 month ago (1 children)

On the layer(s) before the Electrochomic layer (relative to the eye).

[–] Soggy@lemmy.world 2 points 1 month ago (1 children)

Well that's at least an inch of electronics and lens and doesn't address the focal distance problem. You're putting the cart well before the horse here, automatically swapping from AR to immersive VR is the last thing to solve.

Well that's at least an inch of electronics and lens

Surprisingly not. Look at the previous link.

and doesn't address the focal distance problem.

This is lens related. For thin lenses you sacrifice quality.

You're putting the cart well before the horse here, automatically swapping from AR to immersive VR is the last thing to solve.

I was addresses a specific question about VR using AR glasses.

[–] WhiskyTangoFoxtrot@lemmy.world -2 points 1 month ago (1 children)

You can already get cheap enclosures that you can put your phone into to make it work as a VR headset.

[–] Soggy@lemmy.world 3 points 1 month ago

And they kinda suck.