this post was submitted on 16 May 2025
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[–] Knock_Knock_Lemmy_In@lemmy.world 8 points 1 month ago (1 children)

Meta's pivot to AR is accidental.

[–] DarkCloud@lemmy.world 3 points 1 month ago* (last edited 1 month ago) (1 children)

Their only AR feature for quest is passthrough. They've got their raybans but I doubt many are buying them. I couldn't even tell you what they're for.

[–] Knock_Knock_Lemmy_In@lemmy.world 2 points 1 month ago (1 children)

You are mostly correct. The quest can detect walls and furniture, so there are some fun looking irl platformer game demos, but nothing big yet. Developers have only just been granted access to the camera feeds.

The raybans have sold 2m units. I think the target market is instagramers not XR enthusiasts.

[–] DarkCloud@lemmy.world 3 points 1 month ago (1 children)

Meta rolled back furniture detection .. and "passthrough" means the camera feeds... You can't access individual cameras just the whole processed image at the end. It's not like I can request just one video feed or something.

Yes. The consumer quest is mainly an overlay AR device at the moment with little environmental information being added.

But combine the quest technology and software with rayban form factor and then Meta have a very strong AR device. All the building block are there.