this post was submitted on 21 May 2025
510 points (98.7% liked)
Games
38883 readers
967 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Rules
Authorized Regular Threads
Related communities
Video games
Generic
- Gaming: Our sister community, focused on POC and console gaming. Meme are allowed.
- Cozy games: Because not everything has to explode to make a good game
- Photo Mode@feddit.uk
Help and suggestions
- TipOfMyJoystick@retrolemmy.com : You are searching for a game, but can't remember the name? Someone will find it for you here.
- Video Game Suggestions@lemmy.zip : Can't find a game to play in among the hundred you already own? Find another one to add to your library here.
- Patient Gamers@sh.itjust.works: Gaming isn't only about having the latest great games. Good old games are there too.
Platform specific
- Linux gaming : For everything related to gaming on Linux platform, be it on Steam Deck or Desktop Linux.
- Steam Deck : A Steam Deck specific community
Game specific
Language specific
Others
PM a mod to add your own
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
To be fair, I've read that Sandfall also outsourced a lot of work for Expedition 33, which is how they've kept the team small.
I see no issues with outsourcing if done right: not every small developer needs to have a motion capture crew, etc.
If there are companies out there that can provide that for you at a reasonable cost, then you just need to focus on the core gameplay and the artistic aspects of your game.
This way you don't bloat your headcount with hundreds of people that you'll have to sack after the project is done, seems like a win for everybody.
If I am going to be completely honest, part of their outsourcing is why I waited until a few days ago to start the game.
Not because I knew, but because the initial screenshots and clips showed a very generic unreal engine level of graphics. With chromatic abberation everywhere, the exact same hair you see in every recent UE game, the same facial style that makes it easier to match mouth movements, and so on. Once I heard it actually had a good story I ended up putting in about ten hours in a day after I started. But they did suffer from outsourcing parts of the game.