this post was submitted on 21 May 2025
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[–] Suavevillain@lemmy.world 1 points 3 minutes ago

Please give the new Mass Effect time to cook. I need another great space RPG.

[–] nuko147@lemm.ee 23 points 9 hours ago

It is one of the reasons. The major reason is that companies aim for maximum profit with low risk, and not best products.

So for them, 10 meh games that gonna sell is better than 10 risky and maybe exceptional games, because they treat games as a dose to junkies. Thats why you have 200 Call of Duty and 500 Assassins Creed, games.

Deadlines, pulling plugs, moving people to different games all the time to reduce costs are the results of gaming becoming an industry. And guess what, they will continue that, even if more BG3 and Expedition 33 come out to hit them.

[–] kalmarin@lemmy.world 41 points 18 hours ago* (last edited 17 hours ago) (2 children)

Last three Bioware games had plenty of time to cook. The chefs were just bad. They chose the wrong ingredients multiple times, had to start over and still ended up with something barely edible.

I know it's popular to go "developer good, publisher bad", but in Bioware's case, from what I've read, they were mostly just given the rope to hang themselves.

[–] mriswith@lemmy.world 16 points 13 hours ago* (last edited 13 hours ago) (2 children)

I know it’s popular to go “developer good, publisher bad”, but in Bioware’s case, from what I’ve read, they were mostly just given the rope to hang themselves.

Ever since ME Andromeda they've been outsourcing a lot of the work, and/or using smaller and inexperienced studios while promoting and launching them as if made by the main studio.

[–] ByteJunk@lemmy.world 14 points 10 hours ago (1 children)

To be fair, I've read that Sandfall also outsourced a lot of work for Expedition 33, which is how they've kept the team small.

I see no issues with outsourcing if done right: not every small developer needs to have a motion capture crew, etc.

If there are companies out there that can provide that for you at a reasonable cost, then you just need to focus on the core gameplay and the artistic aspects of your game.

This way you don't bloat your headcount with hundreds of people that you'll have to sack after the project is done, seems like a win for everybody.

[–] mriswith@lemmy.world 3 points 5 hours ago* (last edited 5 hours ago)

If I am going to be completely honest, part of their outsourcing is why I waited until a few days ago to start the game.

Not because I knew, but because the initial screenshots and clips showed a very generic unreal engine level of graphics. With chromatic abberation everywhere, the exact same hair you see in every recent UE game, the same facial style that makes it easier to match mouth movements, and so on. Once I heard it actually had a good story I ended up putting in about ten hours in a day after I started. But they did suffer from outsourcing parts of the game.

[–] InverseParallax@lemmy.world 4 points 11 hours ago

They've been trying to "Central Engineering" things.

I worked as a massive chip company, they thought they could fix things by moving a lot of engineering out of the groups and into a single place where different groups and products could borrow and plug and play tech from.

Which was a great idea, except the groups didn't really understand what they wanted, and central engineering just wanted to make what they thought people wanted, which often fit nobody but looked really cool.

Bioware looks like they've been trying to pull all the game engine stuff central, which would be fine but the frostbite engine didn't work for half of what they wanted, and more importantly the "divisions" ended up just being pushed to make "something" to show off their best new tech, even if there was 0 story or creativity behind it (I'm looking at you Anthem).

[–] Womble@lemmy.world 10 points 15 hours ago* (last edited 15 hours ago)

I dont think his point is 'These amazing games are what you get if you give devs tine' but rather 'you can only get these games from giving devs time'. Its no guaruntee by any means, but you are never going to get greatness from suits focus grouping decisions and crunching out a game.

[–] LNRDrone@sopuli.xyz 104 points 21 hours ago (2 children)

I don't think it's just "time to cook", pretty sure the devs having actual passion behind it also helps a lil bit.

Big corpos going just for the numbers are really good at stomping out all of that

[–] tacosanonymous@lemm.ee 37 points 21 hours ago

Agreed. They could have left Dragon Age in the oven for three more years and it would still be meh.

[–] Seefoo@lemmy.world 20 points 21 hours ago (1 children)

honestly though, the game is a complete package AND it doesn't come with a bunch of fucking microtransactions/live-service/etc. etc. Gaming is the one area where I think we would all like to see our games be made the same way they were 10-15 years ago, instead of the bullshit from today.

[–] real_squids@sopuli.xyz 2 points 13 hours ago (1 children)

the same way they were 10-15 years ago

So with more crunch and no unions? It goes both ways, it's not a monolithic culture where passage of time simply makes things worse

[–] DeathsEmbrace@lemm.ee 3 points 11 hours ago (1 children)

You should see unions soon. Gaming industry is going to force every game designer and developer under a union because of the insecurities. A union guarantees they can't fuck with you like the crunches. Or the absolute worse is when they have to do unpaid overtime which I think is illegal.

[–] ExtantHuman@lemm.ee 3 points 7 hours ago* (last edited 7 hours ago)

Most office workers are categorized as computer work, which was lobbied to be exempt from paid overtime laws.

[–] BreadstickNinja@lemmy.world 52 points 21 hours ago (2 children)

The reaction to Clair Obscur has been wild. I had a friend I haven't talked to since high school - when we were both big Final Fantasy fans - reach out to ask if I'd played it. A bunch of guys at work are talking about it who I didn't even know were gamers. I hope we see a lot more of these passionate, creative projects and the infrastructure to support them.

[–] skulblaka@sh.itjust.works 7 points 7 hours ago

I was skeptical about it. I saw a lot of it being compared with Final Fantasy and I've been largely pretty disappointed with most Final Fantasy offerings since X.

Picked it up recently on the recommendation of another Lemming and, holy shit, this might be the best RPG I've ever played. Hands down, it's that good. God bless the French. This game is making me feel things I haven't felt since I was a teenager.

[–] CaptPretentious@lemmy.world 3 points 6 hours ago

I originally wasn't going to get it. I saw the Persona style combat menu and RPG... I have limited time to play games so I have to be picky.

I caught someone playing it... oh yeah, bought the game right away. The writing is amazing, and there's no "grind" you often find with many of the JRPG-style games

[–] LandedGentry@lemmy.zip 32 points 20 hours ago

Been saying for weeks now that ex33 and BG3 have thrown a veritable gauntlet down. KC:D2 as well, though they have been sadly overshadowed by ex33 lol.

AAA devs/publishers have lost the plot.

[–] kn0wmad1c@programming.dev 7 points 18 hours ago

Yeah, or keeping suits who aren't gamers away from making calls about the game's development.

[–] WaitThisIsntReddit@lemmy.world 9 points 20 hours ago (1 children)

Duke nukem forever would like a word.

[–] SapphironZA@sh.itjust.works 7 points 10 hours ago (1 children)

Taking the pot off the stove, throwing away and starting again, then repeating it many times is not giving it time to cook

[–] captainlezbian@lemmy.world 1 points 7 hours ago

Yeah, and given this is coming from a dragon age writer that's pretty explicit.

A cancelation is a full stop and needs to be treated as such with any resources from it that can be carried forward needing scrutiny before being brought in, with them understood as a fortuitous situation. None of this 'we've spent 10 cumulative years on it" when this round is just one year