this post was submitted on 25 Aug 2025
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Hello,

I have been researching about blockchains and stuff and it all seems like a big scam. It's not sustainable and can be replaced by a simple database.

is there any legitimate use cases of blockchains or it is all just a big scam?

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[–] papertowels@mander.xyz 3 points 1 month ago (3 children)

Gods unchained is a digital TCG that is the only good use of NFTs (and thus Blockchain) that I can think of.

The idea of NFTs is you have a specific instance of a thing that you can trade around. NFT art is stupid, because at the end of the day it's a jpg. However, with a digital TCG, each NFT can represent a singular copy of a digital trading card. It brings back the "trading" aspect of a digital TCG, made more convenient than physical cards due to digital transfers.

[–] golli@sopuli.xyz 4 points 1 month ago (2 children)

Could you elaborate a bit how blockchain enables something unique here? I see that it enables trade between users, but if a single company controls the game and I assume supply of new cards, does the blockchain aspect for trading really matter?

Trading itself is basic and doesn't need a blockchain. I guess with it you have it implemented in a public and tamper proof way, but that second part doesn't seem to matter to me if the source is centralized.

So what exactly is gained from this approach over just your average ingame auction house?

[–] BussyGyatt@feddit.org 7 points 1 month ago (1 children)

i feel like the only real 'advantage' here would be that the cards couldn't be proxied which sounds like only an 'advantage' to the people on the rent-seeking end of the bargain.

[–] General_Effort@lemmy.world 1 points 1 month ago

If blockchain could be used for DRM, we'd see more of it.

[–] papertowels@mander.xyz 1 points 1 month ago* (last edited 1 month ago) (1 children)

but that second part doesn't seem to matter to me if the source is centralized.

That's the thing, it's not centralized - in this game, for the first time ever in a digital TCG, if the company hosting it closes it's doors, you still have something in your ownership that corresponds to your cards, opening up the possibility of others re-implementing everything.

It ain't much, and it's a long shot, but for the first time ever it's possible.

[–] golli@sopuli.xyz 1 points 1 month ago* (last edited 1 month ago) (1 children)

That's the thing, it's not centralized

But who is able to mint/create those cards? Anyone or just the company? That is what I was primarily getting at.

if the company hosting it closes it's doors, you still have something in your ownership that corresponds to your cards,

Yes, proof that you owned cards in a now defunct game. The question is how much value is left at that point.

opening up the possibility of others re-implementing everything.

Barring copyright/IP law allowing it, or are we disregarding that? If someone wanted to take over they might just buy out the old company and take over.

And even when starting from scratch they'd have to evaluate if honoring/adopting the existing tokens would be worth it (would give an existing player base, but in return you don't get any money from them and probably less than from a customer that starts from scratch).

A third option would be some form of foss project reviving the game. But the game seems independent of the blockchain aspect, which only tracks card ownership. Why would any such effort want to adopt a system build on artificial scarcity and profit?

[–] papertowels@mander.xyz 1 points 1 month ago

Full disclosure, I've never played the game, just stumbled across it in the past and acknowledged that it was the only "use" of an NFT that leveraged the aspects of the technology well, or at least better than the ones linked to jpegs.

But who is able to mint/create those cards? Anyone or just the company?

Probably just the company, but your ownership of that card (or something that a community can acknowledge represents the card) is independent of it

Yes, proof that you owned cards in a now defunct game. The question is how much value is left at that point.

Regardless of the value of the NFT, the technology enables something that wasn't possible before.

Barring copyright/IP law allowing it, or are we disregarding that?

Not a lawyer, so the easiest solution is just to wait until it's in public domain. Might be impractical, but again, we're just talking about what this technology enables.

If someone wanted to take over they might just buy out the old company and take over.

The secondary market of the "cards" can take place in between someone buying the company out, which is another boon.

At the end of the day, I'm just sharing a neat use of Blockchain. You can argue it's not popular enough to be useful, etc., but it's undeniable that the technology is enabling something that wasn't possible before. I'm not going to due on the hill defending it, just thought it's neat.

[–] Brutticus@midwest.social 2 points 1 month ago (1 children)

How is this different from MODO?

[–] papertowels@mander.xyz 1 points 1 month ago* (last edited 1 month ago) (1 children)

Not sure what that is, searching doesn't help

[–] Brutticus@midwest.social 1 points 1 month ago (1 children)

Magic Online with Digital Objects, also known as Magic Online

[–] papertowels@mander.xyz 1 points 1 month ago (1 children)

If wotc closes down modo, you're left SOL.

Because transactions and ownership are not controlled by the hosting company, I believe there's opportunity to keep the game going even after the company closes doors.

Long shot, but it's the first peek at "digital ownership" where you actually own something, independent of the company that gave it to you, they can easily be traded.

[–] Brutticus@midwest.social 1 points 1 month ago (1 children)

I know this is dodging your point, but WotC has already divested themselves of MODO and a third party now runs it. I know what you mean, a central server going down destroys access to the game you pay for. And indeed we see that happening with plenty of live service games, to the point that its starting to weigh down the entire industry, or at least that sector of it.

But I ask, is it really that different? Various NFT projects have come and gone, and most of the NFTs people have paid for have succumbed to link rot already my guy. The average life span for a live service game is like, what? 2 years? And even the successful ones, what? Like 7? I haven't played God's Unchained, but I can't imagine being a blockchain game will make any difference, especially because the games that do survive and are remembered have the following factors:

Can easily be modded/ hacked Can be easily emulated Were cherished and beloved

Deus Ex can be downloaded for free. Pokemon red and Sim Tower and Oregon Trail can be run in a browser. Breakout can be run in a search engine. As far as the comparison to MODO, those cards were fungible. When you completed a whole set, you could contact WotC to take them out of your account, and they would send you a copy of the whole set in paper. It's why MTGOexchange was called that; before bitcoin, you could trade magic cards for drugs.

[–] papertowels@mander.xyz 2 points 1 month ago

I haven't played the game before either - I just know that for once folks can own a digital aspect of a game independent of the creators of the game, which I think is notable and qualifies as a "legitimate use of Blockchain".

That's real neat re: MTGOexchange! I played in the past and knew about card redemption, I didn't know about drugs lmao