this post was submitted on 12 Sep 2025
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Took a break this week from CrossCode since I was getting a little bored with the game. Will resume it after I finish Silksong.
Playing Witch on the Holy Night!
I should be putting more time into this (Aoko is such a fun main character), but I haven't been in a great mood for reading. Still making small progress here and there.
Playing Hollow Knight: Silksong!
This game is amazing, but it's not something I can recommend to everyone - there's a line between "challenging" and "punishing" and I think it crosses that line way too often.
It inherits a lot from Hollow Knight, including some of the controversial aspects. Game is super difficult, save spots are sparse (and sometimes quite distant from bosses), the mapping system is the same with all the annoying "must track the map seller in each area", "must spend equipment slots to see your position on the map" and so on.
I'm finding Hornet a lot of fun to play with. She's fast (in particular once you get the dash ability), and her moveset is flashy and acrobatic. The inclusion of "crests" that let you swap her moveset is really cool, and people who miss the Knight's moveset will be happy to know that you can unlock an option to play that way. "Tools" that act as sub-weapons are another great addition, though the fact that they have limited uses and eat resources to recharge can feel limiting. I also love the new "healing" system - it's more "all or nothing" since you eat most of your meter to heal, but you get 3 life immediately, meaning you have to take less breaks to heal and boss battles get better paced.
Bosses have been generally quite fun and well designed, though I hate the ones who have summons. Savage Beastfly is by far the worst one so far due to the small arena, big hitboxes, and being very RNG-based since some of this summons are far more dangerous than others.
In-game economy is bad. There's two "currencies" and you always feels starved from one of them. Having to occasionally do "farming" sessions to recover my stash before progressing is one of the worst parts of this game.
The overall "feel" of growth over the course of the game is also lacking in some aspects, with the "movement" upgrades being amazing and "combat" ones underwhelming. You start with 5 life, and by the time you manage to go up to 6 there will be so many enemies dealing 2 damage that you went from "dying in 3 hits" to "still dying in 3 hits". The first weapon upgrade is so minor that there's some early-game enemies that still take the exact same number of hits to die. And BTW, did I mention that enemies in this game are annoyingly tanky? Having to hit 4-5 times is incredibly common, and this can get really annoying when dealing with flying enemies that love to stay out of your melee range.
Right now I'm deep into Act 2, just got the "grappling hook-like" upgrade and I'm exploring the upper areas of the citadel.
I just "finished" silksong. I love your points and really agree with them. I think I'm gonna go back in and try to do some of the stuff I noped out on before. Plenty of challenge in this game, that's for sure.
I can't believe how out of order I did some stuff. I didn't like super intentionally do a skip or something, I just happened upon bosses and areas and kinda went through them. Later to realize I had missed whole sections that were way below my skill level
The non-linear aspect of this game is really good! I've also done quite a few things out of the "expected" order without realizing it.
Yesterday I was doing some exploring and found out the "alternate" path to the Citadel through Sinner's Road, and from what I've heard you can either have Last Judge or Phantom as the final "Act 1" boss depending on the route you take which is really interesting.
The more I read about this, the more I think it isn't for me. Would wait for your full review, but I don't think I am going to get it any time soon.
Most of the game is amazing, but there's also incredibly frustrating decisions and moments that can drain all the fun you were having. Its design is very uncompromising - "this is going to be crazy hard and punishing, and I don't care if you're not having fun with this".
Too many things feel overtuned for extra challenge, getting stronger (more life, more damage) is a slow and difficult process, so sometimes you get in a situation where there's no good option except "suck it up and get good". But the game makes even that annoying! If you're stuck you want to experiment with different subweapon/equipment configurations, but if you keep dying you quickly run out of shards to rebuild the tools and have stop and go farm weak enemies to refill.
If you're still interested in this game I'd highly recommend going for PC, as there's already a bunch of mods to make it more accessible.
No, I am fine with skipping games that aren't for me, and this all confirms that it's the right choice .