Took a break this week from CrossCode since I was getting a little bored with the game. Will resume it after I finish Silksong.
Playing Witch on the Holy Night!
I should be putting more time into this (Aoko is such a fun main character), but I haven't been in a great mood for reading. Still making small progress here and there.
Playing Hollow Knight: Silksong!
This game is amazing, but it's not something I can recommend to everyone - there's a line between "challenging" and "punishing" and I think it crosses that line way too often.
It inherits a lot from Hollow Knight, including some of the controversial aspects. Game is super difficult, save spots are sparse (and sometimes quite distant from bosses), the mapping system is the same with all the annoying "must track the map seller in each area", "must spend equipment slots to see your position on the map" and so on.
I'm finding Hornet a lot of fun to play with. She's fast (in particular once you get the dash ability), and her moveset is flashy and acrobatic. The inclusion of "crests" that let you swap her moveset is really cool, and people who miss the Knight's moveset will be happy to know that you can unlock an option to play that way. "Tools" that act as sub-weapons are another great addition, though the fact that they have limited uses and eat resources to recharge can feel limiting. I also love the new "healing" system - it's more "all or nothing" since you eat most of your meter to heal, but you get 3 life immediately, meaning you have to take less breaks to heal and boss battles get better paced.
Bosses have been generally quite fun and well designed, though I hate the ones who have summons. Savage Beastfly is by far the worst one so far due to the small arena, big hitboxes, and being very RNG-based since some of this summons are far more dangerous than others.
In-game economy is bad. There's two "currencies" and you always feels starved from one of them. Having to occasionally do "farming" sessions to recover my stash before progressing is one of the worst parts of this game.
The overall "feel" of growth over the course of the game is also lacking in some aspects, with the "movement" upgrades being amazing and "combat" ones underwhelming. You start with 5 life, and by the time you manage to go up to 6 there will be so many enemies dealing 2 damage that you went from "dying in 3 hits" to "still dying in 3 hits". The first weapon upgrade is so minor that there's some early-game enemies that still take the exact same number of hits to die. And BTW, did I mention that enemies in this game are annoyingly tanky? Having to hit 4-5 times is incredibly common, and this can get really annoying when dealing with flying enemies that love to stay out of your melee range.
Right now I'm deep into Act 2, just got the "grappling hook-like" upgrade and I'm exploring the upper areas of the citadel.