this post was submitted on 03 Oct 2025
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[–] Peasley@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

My favorites are when the mechanics are about the story. See combat in Dungeon World for example.

You are still rolling dice, crunching numbers, and rules lawyering (the dice take precedence over all) but you are arguing about what happens, not how much damage someone does/takes.

In those games, the fluff is the crunch and the crunch is the fluff, and most of the time they are one and the same.