sirblastalot

joined 2 years ago
MODERATOR OF
rpg
[–] sirblastalot@ttrpg.network 4 points 11 hours ago (1 children)

And free speech was never absolute. Forget yelling fire in a crowded etc, no sane person thinks that you should be allowed to commit fraud, for example.

[–] sirblastalot@ttrpg.network 2 points 11 hours ago (1 children)

The answer to #4 is "Well then you don't have to have any" and tbh #3 sounds like a self-fixing problem and the solution to all 4.

[–] sirblastalot@ttrpg.network 2 points 2 days ago* (last edited 2 days ago) (1 children)

Well, no, not really. If I forget a password I've only lost access to the one site, and it's recoverable. Just an partial failure. Not going to lose everything unless I literally die in which case I don't care about anything anymore. And no one is going to breach my brain short of tying me to a chair, and that's not really my threat model.

[–] sirblastalot@ttrpg.network 1 points 2 days ago

Not recommended. People can and do crib the kinds of things you're likely to have around you. It can narrow the field of guesses more than you'd think.

[–] sirblastalot@ttrpg.network 1 points 4 days ago

Well, no one else comments in these threads, might as well.

[–] sirblastalot@ttrpg.network 5 points 4 days ago (3 children)

I guess what I mean is, it's a single point of failure. Usually an extremely strong one, granted.

[–] sirblastalot@ttrpg.network 7 points 5 days ago (3 children)

Basically what diceware does. It's just that humans are really bad at picking random words ("banana" is over represented, for instance) that's what diceware helps with.

[–] sirblastalot@ttrpg.network 3 points 5 days ago (1 children)

Diceware is a method of generating random memorable passwords.

[–] sirblastalot@ttrpg.network 5 points 5 days ago (6 children)

Password managers are OK but I have hesitations on them personally. I'm leery of putting all my most high-value stuff in one place behind one password. What I do instead is memorize a truly unreasonable amount of passwords, though, which I recognize is not a reasonable expectation for others. For threat models in which you're not worried about in-person attacks, it may actually be a good idea to just write your passwords down, maybe keep your password book in something with a lock on it. I'm not advocating for any particular method, just putting it out there so people can make an informed decision.

[–] sirblastalot@ttrpg.network 11 points 5 days ago

This is what you get for making me admin, I've gone mad with power, muhahahahaha!

crimes o-o

[–] sirblastalot@ttrpg.network 2 points 5 days ago

Hey, if that's what's fun for your group, fuckit, why not?

93
submitted 5 days ago* (last edited 5 days ago) by sirblastalot@ttrpg.network to c/rpgmemes@ttrpg.network
 

Just got done investigating a spambot we had earlier, and it looks like they used a lot of compromised accounts on other instances to give their post an initial upvote boost. If you don't already, please remember to use a good strong password. Keeping your account secure helps reduce spam across the whole of lemmy, and keeps your account from getting banned for things you didn't actually do.

I recommend Diceware! I use it in my professional capacity as an IT/Security person, and also you get to use your mathrocks!

EDIT: Oh, also, all that numbers and symbols shit is no longer considered good practice. Just make it a really long collection of random words, at least 12, ideally 16+ characters. And make sure the words are actually random; your 3 favorite sports teams isn't good enough, which is why I recommend diceware.

[–] sirblastalot@ttrpg.network 2 points 1 week ago

It's darn near negligible now, but any company that leaves that $.01 on the table will eventually get eaten alive by a company that didn't.

 

AI generated content is now banned. RPG-related discussion about generative AI is explicitly allowed. Please see this thread for more details: https://ttrpg.network/post/26260249

 

I've been reading about the user revolt on the Twin Peaks subreddit calling for a ban on AI art. As best I can tell we don't really have people posting AI stuff here yet, but I'm wondering if it would be a good idea to ban it before it becomes a problem. I'm soliciting feedback from y'all on this, please let me know what you prefer.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

You see something similar in the entranceway to public bathrooms that don't have doors, where it kind of zig-zags for privacy. I'm trying to figure out what this kind of architectural feature is called. Thanks!

 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

 

I've got an unholy-water fountain, a human chessboard, and an evil hedge maze. I need 1 more thing to put in the last corner of the square courtyard/garden thing. Any suggestions?

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