this post was submitted on 04 Oct 2025
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[–] SuperNovaStar@lemmy.blahaj.zone 2 points 1 day ago (4 children)

Don't knock it till you try it. Making MAD builds more viable is really great for the game. Obviously characters will still have a couple low scores, but it's nice not to suck at everything except one thing.

[–] jounniy@ttrpg.network 1 points 1 day ago (3 children)

Okay. Giving it a second thought I think specifically giving them the ability to increase one of the mental stats may be a good idea, so long as the philosophy is that they can be as good at it as casters and not just not horrible. Maybe giving them the choice of boosting all ability-Checks and saving throws of one of those by 1 every ASI, but under the premise that this + the stat bonus doesn’t exceed 5.

[–] SuperNovaStar@lemmy.blahaj.zone 2 points 1 day ago (2 children)

You could just give players multiple ASIs, but they can't be applied to the same stat

[–] jounniy@ttrpg.network 1 points 17 hours ago (1 children)

Or that. I think it stills leaves room for Shenanigans though.

[–] SuperNovaStar@lemmy.blahaj.zone 1 points 8 hours ago

Of course, but it favors the RPer who just wants to be decent more than the minmaxer, since it encourages breadth not depth.