this post was submitted on 10 Oct 2025
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[–] Rhaedas@fedia.io 101 points 6 days ago (1 children)

I assume he was the DM. He was a good DM. Always let the party steer the adventure within reason, it creates a better story.

[–] Gloomy@mander.xyz 44 points 6 days ago (2 children)

This. It's a so much better approach than the "this is MY game" idea. Best games i had were sandboxes to have fun in. It's even more fun when the world reacts in a reasonable manor too it.

[–] agamemnonymous@sh.itjust.works 10 points 6 days ago

It's your world. You decide the geography, technology, politics, etc., as well as the dominant conflict that initially calls the party to action. What the party does in your world is their choice.

Now, if they decide to ignore the BBEG's plan so they can pick magic mushrooms with Boblin the goblin, there will certainly be consequences. There are consequences for every decision. But it is their decision.

[–] grue@lemmy.world 12 points 6 days ago* (last edited 6 days ago) (1 children)

If I were to DM a game, that's how I would do it.

Not because it's better, though; just because I'm too lazy to prepare and would be making it all up on the spot.

[–] Gloomy@mander.xyz 11 points 6 days ago

It can be a bigger challenge than running a prepared peace. You have to be good at thinking on the spot and very firm in the setting of the game. That is the universe you play on as well as the specific location the players are positioned in.