this post was submitted on 02 Nov 2025
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[–] Klear@quokk.au 1 points 2 weeks ago

With later systems, developers all became aware that varying CPU frequencies were a thing, and started to base their software timings on the realtime clock instead.

If only. Not sure how common it is nawadays - definitely still happening on occasion, but for example GTA: Vice City's physics get screwed up with uncapped framerate.