this post was submitted on 06 Nov 2025
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[–] squaresinger@lemmy.world 27 points 5 days ago (2 children)

The peasant railgun is kinda weird tbh.

It first uses game rules ignoring physics (using the ready action to pass the object super fast along the line of peasants), to then flip and ignore game rules while using physics (not applying the rules for throwing an object but instead claiming that physics "realism" demands that the object keeps its speed and does damage according to the speed, not according to game rules).

Fun meme, but really doesn't make sense in game.

[–] WraithGear@lemmy.world 8 points 5 days ago (1 children)

which is why the dm is able to stop them in their tracks by enforcing the game rule about not calculating speed for damage

[–] squaresinger@lemmy.world 4 points 5 days ago (2 children)

I think it's totally valid to run a realistic game where realism takes precedence over game rules, but then the "passing of the object" part fails.

It's also totally valid to run RAW game, but then it fails like you said.

So no matter what game you run, the railgun makes no sense.

What would make sense with a RAW game is to use the railgun for fast travel/fast transport, but then again for it to give a decent advantage, you need thousands or millions of peasants who willingly cooperate, which also won't really work in most games.

[–] Feathercrown@lemmy.world 2 points 4 days ago

I use my reaction to activate the IRL-physics-inator when the object reaches the last peasant!

[–] WraithGear@lemmy.world 1 points 5 days ago

unless it’s cool

[–] JAPJER@mtgzone.com 3 points 4 days ago

It's just one of those times where you have to accept that D&D is a boardgame, and the small details fall apart when you try to make "real" stuff fit the rules.

A round is six seconds. If you want to apply logic to it, the DM would just say that the ball/rail/tungsten rod only moved up a few people in six seconds.