this post was submitted on 07 Nov 2025
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[–] Novamdomum@fedia.io 27 points 2 months ago (3 children)

"Despite over a decade in development, take caution that Tavern Keeper is still an early access game." lol

[–] AwesomeLowlander@sh.itjust.works 5 points 2 months ago (2 children)

Jeez, how does a sim game like this take over a decade in dev?

[–] alphabethunter@lemmy.world 10 points 2 months ago (1 children)

Feature creep + seeking perfection + profitability of the project + passion.

[–] alphabethunter@lemmy.world 5 points 2 months ago

For further clarification, see: Project Zomboid and Exanima.

[–] KairuByte@lemmy.dbzer0.com 10 points 2 months ago

I doubt this is anyone’s full time project.

[–] BenLeMan@lemmy.world 1 points 2 months ago (1 children)

There's always Inn Keeper, which just got out of Early Access.

[–] Novamdomum@fedia.io 0 points 2 months ago (1 children)

Is every game just a Synty low poly asset flip theses days? Somebody needs to start using something different soon, cos everything's starting to look the same. It's just so obvious too! One of the clips on that Steam page is literally a bunch of them just rotating in T pose 🤣

[–] Agent_Karyo@piefed.world 1 points 2 months ago (1 children)

I also dislike the use of Synty packs (I am surprised they haven't added more variations), but I don't think Tavern Keeper uses Synty.

[–] Novamdomum@fedia.io 2 points 2 months ago

I don't think it does either. I was referring to BenLeMan's link Inn Keeper posted above.