this post was submitted on 10 Nov 2025
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Wisdom is such a weird attribute in ttrpgs, it is often overloaded with the concept of perception. But at the same time I don't necessarily think it should be split to it's own thing, more attributes aren't necessarily better.
I think fallout's S.P.E.C.I.A.L works quite well.
Wisdom isn't a thing by itself, it's split between perception, charisma, and intelligence, for the most part.
Intelligence is being able to describe why rain exists and why it is raining. Wisdom is understanding that you can do the above while not standing in a rainstorm