Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
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I like it when the twist isn't obvious. Realizing the Guardian Ape was getting back up for the first time, for example, is such a great "oh fuck" moment that it's worth any frustration of having to learn two very different fights. For something like Sister Friede from DS3, however, where it's very clear that you're gonna fight Father Ariandel too and there's a third phase with just Friede again after, I would have preferred one very big health bar for the entire fight.
I think my bar is really focused on "is the boss supposed to basically die and then they get like a Zenkai boost from DBZ, or am I just gonna fight the same guy the whole time and they're just getting new moves as their health lowers?"
You know, I hadn't thought of it this way before but I think you've actually nailed what makes me like or dislike a second healthbar there