this post was submitted on 11 Nov 2025
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A good surprise has foreshadowing so the players go "ooh that makes sense. We should have thought of that". If all the corpses in the room look like they died of drowning and there's scratches on the door, it's not a total surprise if there's a trap that locks the door and fills the room with water.
Also, good foreshadowing always creates the possibility that your audience (the players, in this case) will work out what's really going on before you expected them to. This is not a flaw, it doesn't "spoil" the experience. It is, in fact, incredibly satisfying to put a bunch of clues together and then see that prediction vindicated when the twist is revealed.
My answer in that case is "You detect no aura" from the non-magical chowder (or maybe they do detect one if it was flavored with prestidigitation), unless it's an edition where the effect is a cone, and they are sitting across the table from their friend blinged out in magical gear, in which case they are definitely detecting an aura. Several of them. And they're going to have to take time, focus, and make checks to recognize that none are coming from the chowder.