Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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I hope you're right. Games have run like dogshit for at least the past 5 years or so, even with reasonably powerful hardware.
Unfortunately, I'm not very optimistic because of the Unreal Engine monoculture (except for a bunch of blessed indie games) in the gaining industry. It would most likely be Epic's job to make their engine not perform like shit, which... 😬
Valve have a lot of data on this, I'm sure 8GB is going to be substantially for most of the playable top 10
I think that data includes the prices for RAM, and the price point they're hoping to sell it at. I don't mind the idea of buying this to literally just put in my entertainment center. I wouldn't even mind upgrading the RAM when it eventually comes down in price or I can save up for it.
But since I already have a steam deck equivalent handheld running Bazzite, I also already have a lot of the peripherals I'd want in order to make this useful for streaming or other services, so it's not a huge barrier to entry for me. The form factor is what I'm looking for too. Without all the stupid LED's and BS.
I think we'll still get unoptimized crap, but it may sway some studios to consider that lower-end market. We'll never truly know how much of a difference it makes, but it will undeniably be another data point they'll have to consider in terms of potential profit.
The new Indiana Jones game straight up couldn't be played past the first level with 8gb of vram (and their forced ray-tracing made it require a beefier GPU to get playable framerates), and I'm always curious if that noticeably lowered sales compared to their projections by locking gamers with lower-end hardware.
That is a setback, and I'm not sure how much can truly be done for a studio that opts for UE, other than limiting their game to an artstyle that requires a lower polycount, and perhaps reducing the amount of assets in areas like they used to do for older consoles, but I too doubt that'll happen.