this post was submitted on 26 Nov 2025
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Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you've rebooted the game.

I don't think it would cost developers ANY amount of money or any significant development time to add a "Reboot game" button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a "full potato" mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

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[–] jjjalljs@ttrpg.network 3 points 1 day ago

Difficulty settings are, first and foremost, accessibility settings.

I'm not opposed to more options but I think this tactic is distracting and generates more pushback than it wins converts.

Are games art? I'd say so, usually. Some are more like toys than art, but many have creative expression

If they are are, must all art be accessible to all people? Well, what does accessible mean exactly? To understand it completely? Then I'd say trivially no, because there are many books that are incomprehensible to many people. No one is going to say "House of Leaves" is inaccessible and the author did a gatekeeping by writing it as such. No one is going to say Finnegans Wake is ableist because it's hard to understand.

Must all aspects of all art be completable by all people? I'd also say trivially no. You might have a segment in French that doesn't translate well. You can dub it or subtitle it, but the original experience will remain inaccessible unless the audience spends years mastering French.

I bring that up because some games will have within the game, not a metagame menu setting, easier or harder routes. For example, Elden Ring with a big shield and spirit ashes is significantly easier than a naked parry build. Is the expectation that everyone should be able to finish in both styles? If there's a hard mode, must everyone be able to finish it?

Should everyone be able to trivially 100% every game?

Personally I think the floor is everyone should be able to interface with the game. Change inputs. Add subtitles.

I don't really think "I can't party this spear guy" is an accessibility problem the same way "I'm color blind and can't read the text" is.

But again, I don't care if someone wants a god-mode with auto-parry. It just feels like it's bundling some unrelated ideas together. You're not necessarily disabled if you're bad at parrying in dark souls.