this post was submitted on 26 Nov 2025
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First some tech specs out of the way:

  • OS: Bazzite
  • CPU: AMD Ryzen 5600x
  • GPU: Intel Arc A770 16 GB VRAM
  • RAM: 32 GB DDR4
  • Mesa: 25.2.6

Previously, earlier this year, I had issues like these with Oblivion Remastered. Since then a lot of updates have arrived on Mesa and I've been able to play UE5 games... relatively... well. At least, the graphical issues don't exist anymore. Arc Raiders runs particularly well.

So I decided to reinstall Oblivion Remastered and see if that works without visual problems. But now I can't even launch the game properly!

It consistently crashes 2 or so minutes after launching the game (any Proton version it's supposed to work on, so from 9.0-4 and up, including Proton GE). So this happens when the shader precaching hits around 48%.

At first I thought this was an issue with UE5 shader caching, but after it crashes in the middle of shader precaching it can launch into the game's main menu where... it crashes after about 2 minutes.

This is not an immediate crash; after about 2 minutes the game freezes (the game specifically. My system still works fine), it stays frozen for about a minute, and then it crashes with a UE crash report window.

I've been trying to look for solutions, but I'm only finding reports from earlier this year where the game would crash after an hour or at specific points in the game, nothing that is similar to what I'm experiencing.

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[–] scrubbles@poptalk.scrubbles.tech 18 points 4 days ago (1 children)

Have you checked ProtonDB? https://www.protondb.com/app/2623190 It's okay if you haven't, less people than I'd expect know about it.

I see this here from a month ago:

Tinker Steps:Switch to experimental, Changed configuration
Issue

After the update from 1.1 to 1.2, the game would crash with Unreal Engine 5 errors after the initial shader cache loading.

    LowLevelFatalError -- Bad export index … WBP_Modern_CharacterCreation_EditableText_C

Happens after Bethesda’s update due to mismatched Unreal 5 caches and corrupted .pak files left behind by Steam in the shader caches and games compatdata directory.
Fix

    Uninstalled the game.
    Remove all leftover files
    Reinstall game

rm -rf ~/.steam/root/steamapps/compatdata/2623190
rm -rf ~/.steam/root/steamapps/shadercache/2623190
rm -rf ~/.steam/steam/steamapps/compatdata/2623190
rm -rf ~/.steam/steam/steamapps/common/"Oblivion Remastered"
rm -rf ~/.steam/steam/steamapps/shadercache/2623190
rm -rf ~/.cache/OblivionRemastered ~/.cache/unreal*

Clear out the unreal engine cache

rm -rf ~/.cache/OblivionRemastered
rm -rf ~/.cache/unreal*
rm -rf ~/.cache/mesa_shader_cache

Graphics:Minor Artifacts
Performance:Slight Performance Problems

Poorly optmized game. Engine.ini tweaks and performance tweaking is required.