this post was submitted on 01 Dec 2025
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That's basically what it comes down to: Is your XY plane a piece of paper that you look at from the top, or is it the pixel coordinates of the screen you are looking through?
That's why X is usually not contested, because it's the same on a piece of paper that you view top-down and on a screen that you view from the front.
Y is then one of the two potential axies for either a top-down or a side-scrolling view, and Z is the remaining axis.
I not educated in 2d game design so I guess Y is used for up on side strollers is what I think is happening. Least thats what is going on in gadot based on anothet commenter.
In 2D games X is right, Y is either up or down. I haven't seen any engine where X is inverted, but Y can be either direction. Interestingly, I haven't seen Y as down in any 3D environment yet.