Star Citizen
This is your community for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games.
Rules
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All c/starcitizen content must be related to Star Citizen. Content with an indirect relationship must attempt to provide meaningful discussion of Star Citizen.
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Be respectful. No personal insults/bashing. Don’t be a dick.
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Follow these posting restrictions:
- No Grey Market Trading.
- Trading items using in-game currency is fine, but no trading hangar items (ships, game packages, etc.) using real world currency.
- No blog spam, stream spam, or re-hosted content
- Posting your own content is welcome, the frequency of posting should not be excessive.
- No Cheat Accusations.
- Posting about someone cheating is okay as long as any identifying information or username is removed/obscured.
- No links to or advertisement of cheat products.
- Do not post or advertise your Referral Code for Star Citizen. Use the referral code randomizer.
- When posting video links please include a short description in the post (titles aren't always descriptive enough).
Useful links/tools/info
Official Links:
Other Links:
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Dev Tracker (Only works with Spectrum at the moment)
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Starchives (Query/Search all closed captions throughout all official videos)
Loadout Tools:
- Vehicle Loadout Tool (Erkul)
- Ship Performance Viewer (Includes a "RADAR detection calculator" which is great for checking stealth builds).
- FPS Loadout Finder/Loot Drop Calculator
- FPS Weapon Stats
Industrial Tools:
- Mining Locations and Scan Signatures (Regolith)
- Trading Tool and Player Marketplace (UEXCorp)
- Trading/Mining/Routing Tool (Gallog)
This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. All content on this site not authored by its host or users are property of their respective owners.
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We have different understanding of the term then. I always saw beta as the whole testing and bug fixing period after reaching content complete - considering Squadron's campaign is suppose to be over 40 hour long, there's plenty to test there.
As for rapid progress... I guess? It's also vastly scaled down compared to what was announced (not as an end point but the state things were going to release in) and years behind schedule so, you know, congrats on putting some of it in the game.
Again, I'm just salty about how things are going (both in terms of schedule and direction of the game). If you're happy with the progress, more power to you - majority of the player base doesn't seem to mind so I guess they're doing well enough with that.
The game has also been drastically scaled up compared to what we bought into. Thousands of POIs more than the original pitch. Planets you can literally land anywhere and go anywhere on, full physics and manual flight. Original pitch was auto landing at one or several POI per planet. No ability to go literally everywhere or for content to exist everywhere. Far far larger ships, the constellation was going to be the literal largest and now we have monsters that require entire clans to run a single ship.
Scale doesn't mean much if it's not filled with meaningful content - CIG has yet to prove they're capable of doing that. Same with those monster ships - what we currently have are capitals that should require a crew but can be flown solo while still being a threat and providing area denial. Until that changes, talking about clans running ships is just a fairytale. Besides, Bengal was confirmed as a playable ship in 2013, big ships happening wasn't unexpected.
And since you brought up flight... I REALLY don't like what Yogi and his team are doing with that so that's not exactly a positive for me. Yes we can fly everywhere, too bad it's becoming less and less interesting experience with every iteration. The "full physics" is something we already had in the past, only to be thrown out and replaced with more gamified versions as time went by. Was it perfect? No, of course not but it was way more interesting than what we currently have.
Don't take me wrong, tech side is cool and I'll be happy if anything worthwhile comes out of this increase in scale. On the actual game design (and UI, and missions and...) front however CIGs efforts leave a lot to be desired. Tech on its own won't make the game worth playing - not long term anyway.