Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
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Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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Yes. The Steam Frame will come with the following technologies:
I'm super hyped and will most probably (pre)order it day one to replace my shitty CV1. I'm also hoping for a Steam Deck effect by pushing developers to optimize and use foveated rendering as it drastically reduces hardware requirements for high quality graphics.
How big the performance hit is depends on the game. If the game logic itself is CPU-heavy, the performance hit will be big. If the game spends most of the CPU time in system-supplied libraries or isn't CPU-heavy to begin with, it's gonna be small.
The good news is that many VR titles aren't CPU-heavy.
Even for CPU-heavy titles it depends on the exact instructions. Sometimes multiple instructions in one architecture can be replaced by a single one in another. But that's rare, on average performance will be negatively affected.
And Android titles through Lepton.
you have an oculus rift in the big 26? wow you 100% need the frame
I know. I swore my next headset would be Linux-compatible so I can reclaim the space of the windows partition I made exclusively for VR, but unfortunately, until the Frame, only old-ass headsets barely improving from my CV1 were available.
The quests are compatible with Linux as Steam supports streaming to them natively.
part of me wants to get the first ever oculus headset just for fun. i love old tech
My cv1's base camera died last year :D
From what I've seen about foveated rendering, I don't think developers need to do anything. It should just be "on" for any streamed content
The frame's foveated streaming is a separate thing from foveated rendering. Foveated streaming does nothing to reduce the rendering load on the hardware running the game, it just reduces the network bandwidth required.
The bugs are going to be hilarious when the game incorrectly understands what you're looking at, or breaks from looking at something too intensely
I mean... Those kind of bugs exist now with some headsets and they're not really funny. Mostly nauseating.
Yeah, didn't think about that :( but I imagine the descriptions are still going to be fun, like ‘things don't behave when I stop looking at them’