this post was submitted on 12 Jan 2026
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While the Eberron setting doesn't directly tie dragonmarks to the Sorcerer class, it does explore hereditary magic as a privilege. In general, if you're not of the bloodlines who are "supposed to" get particular constructive magic and want to go into business using that magic, you need to either sign a contract with the appropriate Dragonmarked House or they'll go Pinkerton on your ass. This cuts the other way, too, where anyone in the House with such powers is pressured to participate.
Eberron is one of my favorite DnDoid settings, precisely because the designers put a lot of thoughts into this stuff.
Referring back to my "sorcerers have a superhero origin" proposal elsewhere in this discussion... one of the Dragon suggestions for an alternative source of inherent magical power is being the subject of magical or alchemical experimentation.
In Eberron, since it just came out of a massive war that involved advancements in combat magic and artifice, it's easy to imagine that type of origin specifically manifesting as "Captain America, but a sorcerer".
Keith Baker always encouraged this kind of creative reskinning of classes.
And, of course, the privilege of superbeings has been explored in #ttrpg before, such as in the setting of Aberrant.