So I've been anxiously awaiting Lorwyn - I wanna love this set so badly, and it looks like a lot of care was put into its creation. I love draft and so I've specifically been wanting a great draft environment that's replayable and fun and has some cool build-arounds and maybe one of those hard-to-do decks like shrines from Avatar.
So only seeing 5 main archetypes worries me. Especially because they're tribal and that's lower on my list of archetypes I enjoy... To be fair, it seems like they aren't just straight tribal - Goblins is blight and Elementals is 4+ cost spells - for example.
I'm fairly new to draft/magic - so is this a bad sign?
My hope was to build a set cube, so I guess I could tweak/expand the other 5 color pairs. My understanding is that they're just missing some support, I heard they're missing a signpost card each, but if they also lack depth and aren't really a cool thing to do in draft then I worry the format won't feel very replayable...
Although ๐ญ maybe I'll only have time to draft 5 decks since it'll only be at my LGS for 5 weeks before TMNT...
From the prerelease guide: https://magic.wizards.com/en/news/feature/lorwyn-eclipsed-prerelease-guide
There are five two-color draft archetypes in Lorwyn Eclipsed, each of which is tied to one of the set's prominent creature types. There are also draft archetypes for the other five color pairs, but those are focused on mechanical themes rather than creature types, and they aren't the focus of this guide.
While it isn't impossible to build a deck that's outside of these five color pairs, we'd recommend sticking to one of the suggested draft archetypes for your first few outings with Lorwyn Eclipsed. Don't worry, there's plenty of texture to be found in these five archetypes.
The last sentence feels hard to trust...
Sweet!! I've been waiting for some gameplay and analysis