this post was submitted on 01 Mar 2026
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Programming

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[–] firns@piefed.social 18 points 8 hours ago

I feel like the answer is 100% Godot. No one should be using Unity at this point lol

I also feel like if you have to ask this question, then just use Godot. You're likely not making anything that would require certain features from Unity anyways. Also, if you were so inclined and talented enough, you could try and add that feature to Godot yourself since it's open source. It wouldn't work the other way around.

I haven't used Godot since 4.0, I hear 4.6 is real nice!